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EBOOKCENTRAL_ocn883893505 |
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OCoLC |
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20240329122006.0 |
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140718s2014 xx o 000 0 eng d |
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|a IDEBK
|b eng
|e pn
|c IDEBK
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|d MHW
|d OCLCQ
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|d OCLCO
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|a 968090869
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|a 1306947790
|q (ebk)
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|a 9781306947794
|q (ebk)
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|a 9781849695473
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|a 1849695474
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|a CHNEW
|b 000887602
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|a CHVBK
|b 374465193
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|a DEBBG
|b BV043609277
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|a (OCoLC)883893505
|z (OCoLC)968090869
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|a 626030
|b MIL
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|a T55.4-60.8
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|a 006.74
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|a UAMI
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|a Makzan.
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|a HTML5 Game Development HOTSHOT.
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|b Packt Publishing,
|c 2014.
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|2 rda
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|a Print version record.
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|a With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Building a CSS Quest Game; Mission briefing; Creating the HTML structure; Managing the game scene; Representing the quest composition; Placing the patterns on the deck ; Selecting the pattern; Comparing the player and compositions of the quest; Showing different quests; Adding a countdown timer to the game; Mission accomplished; Hotshot challenges; Project 2: Card Battle!; Mission briefing; Creating the game scenes; Creating a 3D card-flipping effect; Selecting a card
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|a Adding a power value to the cardsCreating the opponent's card; Building the battle animation; Adding health points to the game; Restarting the game for the next round of battle; Mission accomplished; Hotshot challenges; Project 3: Space Runner; Mission briefing; Managing the scenes; Defining the floor and tiles in the game; Controlling the tiles creation in JavaScript; Using a game loop; Parallax background scrolling; Controlling a player with the keyboard; Determining a collision between the player and tiles; Sprite sheet animation; Mission accomplished; Hotshot challenges
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|a Project 4: Multiply DefenseMission briefing; Setting up the canvas and EaselJS; Defining the numbered box; The game loop and falling boxes; Inputs and equations; Removing the boxes; Ending the game; Restarting the game; Replacing the rectangle shape with bitmap graphics; Mission accomplished; A Hotshot challenge; Project 5: Building an Isometric City Game; Mission briefing; Designing the game's user interface; Placing the tiles and grid in the city layer; Choosing which building to build; Placing buildings on the floor; Advancing the construction progress over time
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|a Generating coins and diamondsCollecting pop-up diamonds; Saving and loading the game progress; Mission accomplished; Hotshot challenges; Project 6: Space Defenders; Mission briefing; Setting up the user interface; Placing the defense buildings; Summoning the enemies; Generating energy; Enemies attacking the buildings; Firing bullets and attacking the enemies; Controlling enemy waves; Loading the bitmap graphics into the game; Mission accomplished; Hotshot challenges; Project 7: A Ball-shooting Machine with the Physics Engine; Mission briefing; Creating a simulated physics world
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|a Shooting the ballHandling collision detection; Defining levels; Adding a launch bar with power; Adding a cross obstacle; Visualizing the graphics; Choosing a level; Mission accomplished; Hotshot challenges; Project 8: Creating a Sushi Shop Game with Device Scaling; Mission briefing; Making the responsive layout; Decorating the game; Making the sushi; Creating a customer queue; Refilling sushi ingredients; Adding sound effects; Distributing the game; Making the game mobile friendly; Mission accomplished; A Hotshot challenge; Index
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a HTML.
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650 |
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|a Video games
|x Design.
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650 |
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6 |
|a Jeux vidéo
|x Conception.
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650 |
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7 |
|a Computer games
|x Design
|2 fast
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758 |
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|i has work:
|a HTML5 game development HOTSHOT (Text)
|1 https://id.oclc.org/worldcat/entity/E39PD3QjByvHXJXtW3HY3kbQtq
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|z 9781306947794
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856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1688644
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL1688644
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938 |
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis28629912
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994 |
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|a 92
|b IZTAP
|