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Xcode 5 /

"Thanks to Apple's awesome Xcode development environment, you can create the next big app for Macs, iPhones, iPads, or iPod touches. Xcode 5 contains gigabytes of great stuff to help you develop for both OS X and iOS devices - things like sample code, utilities, companion applications, doc...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Wentk, Richard (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, IN : Wiley, [2014]
Colección:Developer reference.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Wentk, Richard,  |e author. 
245 1 0 |a Xcode 5 /  |c Richard Wentk. 
264 1 |a Indianapolis, IN :  |b Wiley,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource (xxiii, 551 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Developer Reference 
500 |a Includes index. 
588 0 |a Print version record. 
520 |a "Thanks to Apple's awesome Xcode development environment, you can create the next big app for Macs, iPhones, iPads, or iPod touches. Xcode 5 contains gigabytes of great stuff to help you develop for both OS X and iOS devices - things like sample code, utilities, companion applications, documentation, and more. And with Xcode 5 Developer Reference, you now have the ultimate step-by-step guide to it all. Immerse yourself in the heady and lucrative world of Apple app development, see how to tame the latest features and functions, and find loads of smart tips and guidance with this practical book. Shows developers how to use Xcode 5 to create apps for OS X and the whole family of iOS devices, including the latest iPhones, iPads, and iPod touches; Covers the Xcode rapid development environment in detail, including utilities, companion applications, and more; Includes a companion website with sample code and other helpful files. Written by an experienced developer and Apple-focused journalist with solid experience in teaching Apple development."--  |c Unedited summary from book. 
505 0 |a About the Author; Contents; Preface; Acknowledgments; Introduction; Part I: Getting Started with Xcode 5; Chapter 1: Introducing Xcode 5; Understanding the History of Mac Development Tools; Understanding Xcode 5's Key Features; Moving to Xcode 5; Comparing iOS and OS X Development; Summary; Chapter 2: Getting and Installing Xcode; Selecting a Mac for Xcode; Getting Started with Development; Getting Started with Xcode; Summary; Chapter 3: Building Applications from Templates; Getting Started with Templates; Customizing Projects and Templates; Summary; Chapter 4: Navigating the Xcode Interface. 
505 8 |a Understanding the InterfaceUsing the Navigation Area; Using the Utility Area; Working with the Editor Area; Summary; Chapter 5: Working with Files, Frameworks, and Classes; Working with Files and Classes; Working with Groups; Working with Frameworks; Summary; Chapter 6: Using Documentation; Understanding the Apple Documentation; Using the Xcode Documentation Viewer; Using Other Documentation; Summary; Chapter 7: Getting Started with Interface Builder; Understanding IB; Getting Started with IB; Creating a Simple iOS Project with IB; Understanding the IB Object Hierarchy; Designing without IB. 
505 8 |a Chapter 11: Managing Certificates, Identifiers, and Provisioning ProfilesUnderstanding Provisioning; Getting Started with Provisioning; Creating Certificates and Identities; Summary; Chapter 12: Working with Builds, Schemes, and Workspaces; Getting Started with the Xcode Build System; Working with Schemes and Build Configurations; Summary; Chapter 13: Customizing Builds for Development and Distribution; Introducing Common Basic Customizations; Creating an App Store Submission; Working with iOS Ad Hoc builds; Creating Mac Developer ID Builds; Summary. 
505 8 |a Chapter 14: Advanced Workspace and Build ManagementUnderstanding the Build Process; Creating Custom Builds; Working with Build Phases; Working with Libraries and Headers; Summary; Chapter 15: Using Version Control; Using Manual Version Control; Using Snapshots; Working with Git Source Control; Using Xcode with GitHub; Summary; Part III: Creating Fast and Reliable Code; Chapter 16: Getting Started with Code Analysis and Debugging; Checking and Analyzing Code; Getting Started with Debugging; Using the Console; Working with Breakpoints; Advanced Debugging; Summary. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Xcode. 
630 0 7 |a Xcode  |2 fast 
650 0 |a Application software  |x Development. 
650 0 |a Computer software  |x Development. 
650 0 |a Operating systems (Computers) 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Systèmes d'exploitation (Ordinateurs) 
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650 7 |a Computer software  |x Development  |2 fast 
650 7 |a Operating systems (Computers)  |2 fast 
776 0 8 |a Wentk, Richard.  |t Xcode 5.  |d Indianapolis, IN : John Wiley & Sons, Inc., [2014]  |z 111883433X  |w (OCoLC)858126163 
830 0 |a Developer reference. 
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