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|a 881869041
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|f Ebook only
|n www.totalboox.com
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|a QA76.76.A65
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|a COM
|x 051390
|2 bisacsh
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|a 005.3
|2 23
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|a UAMI
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100 |
1 |
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|a Tavlikos, Dimitris.
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245 |
1 |
0 |
|a IOS Development with Xamarin Cookbook /
|c Dimitris Tavlikos.
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260 |
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|a Birmingham :
|b Packt Publishing,
|c 2014.
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a text file
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0 |
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|a Print version record.
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520 |
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|a In Detail This book will provide you with the necessary knowledge and skills to be part of the mobile development era, using C♯. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting from installing the necessary tools, you will be guided step-by-step on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as the GPS, compass, and the accelerometer. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and much more!Approach The book is written in a recipe format with practical examples, allowing you to go directly to your topic of interest or follow topics throughout a chapter to gain an in-depth knowledge. There are also plenty of hints and best practices along the way. Who this book is for If you are a C♯/.NET developer with no previous experience in iOS development or an Objective-C developer who wants to create complete iOS applications and deploy them to the App Store, then this book is ideal for you. No experience with Xamarin is needed.
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Development Tools; Introduction; Installing prerequisites; Creating an iOS project with Xamarin Studio; Interface Builder; Creating the UI; Accessing the UI with Outlets; Adding Actions to controls; Compiling an iOS project; Debugging our application; Chapter 2: User Interface -- Views; Introduction; Adding and customizing views; Receiving user input with buttons; Displaying images; Displaying and editing text; Using the keyboard; Displaying progress.
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|a Displaying content larger than the screenNavigating through the content divided into pages; Displaying alerts; Creating a custom view; Styling views; Chapter 3: User Interface -- View Controllers; Introduction; Loading a view with a view controller; Navigating through different view controllers; Providing controllers in tabs; Modal view controllers; Creating a custom view controller; Using view controllers efficiently; iPad view controllers; UI flow design with storyboards; Unwinding in storyboards; Chapter 4: Data Management; Introduction; Creating files; Using an SQLite database.
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|a Preparing for iCloud supportiCloud key/value storage; Chapter 5: Displaying Data; Introduction; Providing lists; Displaying data in a table; Customizing rows; Editing a table; Table indexing; Searching through the data; Creating a simple web browser; Displaying data in a grid; Customizing the grid; Chapter 6: Web Services; Introduction; Consuming web services; Consuming REST services; Communicating with native APIs; Using WCF services; Chapter 7: Multimedia Resources; Introduction; Selecting images and videos; Capturing media with the camera; Playing videos; Playing music and sounds.
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505 |
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|a Recording with the microphoneManaging album items directly; Chapter 8: Integrating iOS Features; Introduction; Starting phone calls; Sending text messages and e-mails; Using text messaging in our application; Using e-mail messaging in our application; Managing the address book; Displaying contacts; Managing the calendar; Chapter 9: Interacting with Device Hardware; Introduction; Detecting the device orientation; Adjusting the UI orientation; Proximity sensor; Retrieving the battery information; Handling motion events; Handling touch events; Recognizing gestures; Custom gestures.
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|a Using the accelerometerUsing the gyroscope; Chapter 10: Location Services and Maps; Introduction; Determining location; Determining heading; Using region monitoring; Using a significant-change location service; Location services in the background; Displaying maps; Geocoding; Adding map annotations; Adding map overlays; Chapter 11: Graphics and Animation; Introduction; Animating views; Transforming views; Animating images; Animating layers; Drawing lines and curves; Drawing shapes; Drawing text; A simple drawing app; Creating an image context; Chapter 12: Multitasking; Introduction.
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
630 |
0 |
0 |
|a iOS (Electronic resource)
|
630 |
0 |
7 |
|a iOS (Electronic resource)
|2 fast
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650 |
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0 |
|a Application software
|x Development.
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650 |
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0 |
|a iPhone (Smartphone)
|x Programming.
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650 |
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0 |
|a iPad (Computer)
|x Programming.
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650 |
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6 |
|a Logiciels d'application
|x Développement.
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650 |
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6 |
|a iPhone (Téléphone intelligent)
|x Programmation.
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650 |
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6 |
|a iPad (Ordinateur)
|x Programmation.
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650 |
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7 |
|a COMPUTERS
|x Programming
|x Open Source.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Software Development & Engineering
|x General.
|2 bisacsh
|
650 |
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7 |
|a COMPUTERS
|x Software Development & Engineering
|x Tools.
|2 bisacsh
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
758 |
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|i has work:
|a IOS development with Xamarin cookbook (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCYdH3ThdXWkm7gGh9QkmRq
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Tavlikos, Dimitris.
|t IOS Development with Xamarin Cookbook.
|d Packt Publishing 2014
|z 1306823455
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1688597
|z Texto completo
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938 |
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|a EBL - Ebook Library
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|a EBSCOhost
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|b IDEB
|n cis28430904
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938 |
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|a YBP Library Services
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994 |
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