Architectures for computer vision : from algorithm to chip with Verilog /
This book provides comprehensive coverage of 3D vision systems, from vision models and state-of-the-art algorithms to their hardware architectures for implementation on DSPs, FPGA and ASIC chips, and GPUs. It aims to fill the gaps between computer vision algorithms and real-time digital circuit impl...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Singapore :
John Wiley & Sons Singapore Pte. Ltd.,
[2014]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Architectures for Computer Vision
- Contents
- About the Author
- Preface
- Part One Verilog HDL
- 1 Introduction
- 1.1 Computer Architectures for Vision
- 1.2 Algorithms for Computer Vision
- 1.3 Computing Devices for Vision
- 1.4 Design Flow for Vision Architectures
- Problems
- References
- 2 Verilog HDL, Communication, and Control
- 2.1 The Verilog System
- 2.2 Hello, World!
- 2.3 Modules and Ports
- 2.4 UUT and TB
- 2.5 Data Types and Operations
- 2.6 Assignments
- 2.7 Structural-Behavioral Design Elements
- 2.8 Tasks and Functions
- 2.9 Syntax Summary
- 2.10 Simulation-Synthesis
- 2.11 Verilog System Tasks and Functions
- 2.12 Converting Vision Algorithms into Verilog HDL Codes
- 2.13 Design Method for Vision Architecture
- 2.14 Communication by Name Reference
- 2.15 Synchronous Port Communication
- 2.16 Asynchronous Port Communication
- 2.17 Packing and Unpacking
- 2.18 Module Control
- 2.19 Procedural Block Control
- Problems
- References
- 3 Processor, Memory, and Array
- 3.1 Image Processing System
- 3.2 Taxonomy of Algorithms and Architectures
- 3.3 Neighborhood Processor
- 3.4 BPBP Processor
- 3.5 DP Processor
- 3.6 Forward and Backward Processors
- 3.7 Frame Buffer and Image Memory
- 3.8 Multidimensional Array
- 3.9 Queue
- 3.10 Stack
- 3.11 Linear Systolic Array
- Problems
- References
- 4 Verilog Vision Simulator
- 4.1 Vision Simulator
- 4.2 Image Format Conversion
- 4.3 Line-based Vision Simulator Principle
- 4.4 LVSIM Top Module
- 4.5 LVSIM IO System
- 4.6 LVSIM RAM and Processor
- 4.7 Frame-based Vision Simulator Principle
- 4.8 FVSIM Top Module
- 4.9 FVSIM IO System
- 4.10 FVSIM RAM and Processor
- 4.11 OpenCV Interface
- Problems
- References
- Part Two Vision Principles
- 5 Energy Function
- 5.1 Discrete Labeling Problem
- 5.2 MRF Model
- 5.3 Energy Function.
- 5.4 Energy Function Models
- 5.5 Free Energy
- 5.6 Inference Schemes
- 5.7 Learning Methods
- 5.8 Structure of the Energy Function
- 5.9 Basic Energy Functions
- Problems
- References
- 6 Stereo Vision
- 6.1 Camera Systems
- 6.2 Camera Matrices
- 6.3 Camera Calibration
- 6.4 Correspondence Geometry
- 6.5 Camera Geometry
- 6.6 Scene Geometry
- 6.7 Rectification
- 6.8 Appearance Models
- 6.9 Fundamental Constraints
- 6.10 Segment Constraints
- 6.11 Constraints in Discrete Space
- 6.12 Constraints in Frequency Space
- 6.13 Basic Energy Functions
- Problems
- References
- 7 Motion and Vision Modules
- 7.1 3D Motion
- 7.2 Direct Motion Estimation
- 7.3 Structure from Optical Flow
- 7.4 Factorization Method
- 7.5 Constraints on the Data Term
- 7.6 Continuity Equation
- 7.7 The Prior Term
- 7.8 Energy Minimization
- 7.9 Binocular Motion
- 7.10 Segmentation Prior
- 7.11 Blur Diameter
- 7.12 Blur Diameter and Disparity
- 7.13 Surface Normal and Disparity
- 7.14 Surface Normal and Blur Diameter
- 7.15 Links between Vision Modules
- Problems
- References
- Part Three Vision Architectures
- 8 Relaxation for Energy Minimization
- 8.1 Euler-Lagrange Equation of the Energy Function
- 8.2 Discrete Diffusion and Biharminic Operators
- 8.3 SOR Equation
- 8.4 Relaxation Equation
- 8.5 Relaxation Graph
- 8.6 Relaxation Machine
- 8.7 Affine Graph
- 8.8 Fast Relaxation Machine
- 8.9 State Memory of Fast Relaxation Machine
- 8.10 Comparison of Relaxation Machines
- Problems
- References
- 9 Dynamic Programming for Energy Minimization
- 9.1 DP for Energy Minimization
- 9.2 N-best Parallel DP
- 9.3 N-best Serial DP
- 9.4 Extended DP
- 9.5 Hidden Markov Model
- 9.6 Inside-Outside Algorithm
- Problems
- References
- 10 Belief Propagation and Graph Cuts for Energy Minimization
- 10.1 Belief in MRF Factor System.
- 10.2 Belief in Pairwise MRF System
- 10.3 BP in Discrete Space
- 10.4 BP in Vector Space
- 10.5 Flow Network for Energy Function
- 10.6 Swap Move Algorithm
- 10.7 Expansion Move Algorithm
- Problems
- References
- Part Four Verilog Design
- 11 Relaxation for Stereo Matching
- 11.1 Euler-Lagrange Equation
- 11.2 Discretization and Iteration
- 11.3 Relaxation Algorithm for Stereo Matching
- 11.4 Relaxation Machine
- 11.5 Overall System
- 11.6 IO Circuit
- 11.7 Updation Circuit
- 11.8 Circuit for the Data Term
- 11.9 Circuit for the Differential
- 11.10 Circuit for the Neighborhood
- 11.11 Functions for Saturation Arithmetic
- 11.12 Functions for Minimum Argument
- 11.13 Simulation
- Problems
- References
- 12 Dynamic Programming for Stereo Matching
- 12.1 Search Space
- 12.2 Line Processing
- 12.3 Computational Space
- 12.4 Energy Equations
- 12.5 DP Algorithm
- 12.6 Architecture
- 12.7 Overall Scheme
- 12.8 FIFO Buffer
- 12.9 Reading and Writing
- 12.10 Initialization
- 12.11 Forward Pass
- 12.12 Backward Pass
- 12.13 Combinational Circuits
- 12.14 Simulation
- Problems
- References
- 13 Systolic Array for Stereo Matching
- 13.1 Search Space
- 13.2 Systolic Transformation
- 13.3 Fundamental Systolic Arrays
- 13.4 Search Spaces of the Fundamental Systolic Arrays
- 13.5 Systolic Algorithm
- 13.6 Common Platform of the Circuits
- 13.7 Forward Backward and Right Left Algorithm
- 13.8 FBR and FBL Overall Scheme
- 13.9 FBR and FBL FIFO Buffer
- 13.10 FBR and FBL Reading and Writing
- 13.11 FBR and FBL Preprocessing
- 13.12 FBR and FBL Initialization
- 13.13 FBR and FBL Forward Pass
- 13.14 FBR and FBL Backward Pass
- 13.15 FBR and FBL Simulation
- 13.16 Backward Backward and Right Left Algorithm
- 13.17 BBR and BBL Overall Scheme
- 13.18 BBR and BBL Initialization
- 13.19 BBR and BBL Forward Pass.
- 13.20 BBR and BBL Backward Pass
- 13.21 BBR and BBL Simulation
- Problems
- References
- 14 Belief Propagation for Stereo Matching
- 14.1 Message Representation
- 14.2 Window Processing
- 14.3 BP Machine
- 14.4 Overall System
- 14.5 IO Circuit
- 14.6 Sampling Circuit
- 14.7 Circuit for the Data Term
- 14.8 Circuit for the Input Belief Message Matrix
- 14.9 Circuit for the Output Belief Message Matrix
- 14.10 Circuit for the Updation of Message Matrix
- 14.11 Circuit for the Disparity
- 14.12 Saturation Arithmetic
- 14.13 Smoothness
- 14.14 Minimum Argument
- 14.15 Simulation
- Problems
- References
- Index
- EULA.