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Application Development in iOS 7.

In Detail Unleash the new features of iOS 7 within the latest Xcode development environment. One of the most important pieces of any SDK is the Integrated Development Environment (IDE), which is why we will start by learning all the new features of Xcode 5. Moreover, we will get to know what's...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Begeman, Kyle
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Packt Publishing, 2014.
Temas:
Acceso en línea:Texto completo

MARC

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520 |a In Detail Unleash the new features of iOS 7 within the latest Xcode development environment. One of the most important pieces of any SDK is the Integrated Development Environment (IDE), which is why we will start by learning all the new features of Xcode 5. Moreover, we will get to know what's new in Foundation Framework, one of the building blocks of iOS development. We then move on to exploring the new and improved Auto Layout, a feature that was previously plagued by quite a few issues and shunned by many developers. Next, we will start building our application from scratch while applying our new knowledge of the IDE. Also, we will make use of the newly introduced TextKit to make our text more dynamic in nature. Finally, we will utilize the UI Kit Dynamics to give our application some flair. This book is a practical breakdown of all the new iOS 7 features for developers. Approach A hybrid between informative overview and step-by-step instruction, this book is the ultimate guide to iOS 7 application development. Who this book is for If you are an iOS developer who is looking to understand the new features within iOS 7 and Xcode 5, then this book is for you. In order to fully understand the concepts in this book, it is recommended you have at least some experience with previous versions of iOS. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Xcode 5 -- A Developer's Ultimate Tool; The new user experience; Top-level documentation; Debugger and debug gauges; Automatic configuration with accounts and capabilities; Source control; Asset catalogs; Quick build device selection; Storyboard previews; Summary; Chapter 2: Foundation Framework -- Growing Up; Why Foundation matters; Modules; Precompiled headers -- a partial solution; Modules -- smart importing; NSProgress; NSArray; NSTimer; NSData; NSURLUtilities; Summary. 
505 8 |a Chapter 3: Auto Layout 2.0Why you should use Auto Layout; Creating our project; Starting our storyboard; Setting up button actions; Using Auto Layout; Applying constraints; Resolving Auto Layout issues; Finishing our menu view; Preparing for navigation; Summary; Chapter 4: Building Our Application for iOS 7; Designing for iOS 7; Navigation bar and status bar; The new UIKit; Updated app icons; Putting together the pieces; Project organization; Creating the files; Setting up the storyboard; AddNewViewController; FoodDetailViewController; MyFoodsViewController; Summary. 
505 8 |a Chapter 5: Creating and Saving User DataPicking up where we left off; Navigation bar style; Adding our button action; Adding buttons to our navigation bar; Adjusting our storyboard view; Adding our delegates; Using a tap gesture; Getting the image from UIImagePickerController; Adding the text field delegate; Saving the data; Getting the date string; Adding validation; Saving the image; Creating versus loading the .plist file; Adding a new entry; Summary; Chapter 6: Displaying User Data; Custom cell; Building the cell; Connecting the cell; Creating properties; Adding food. 
505 8 |a Preparing the table viewLoading data; Displaying data; Showing the detail view; Coding the detail view; Creating blurred images; Finishing our detail view; Pushing the detail view; Summary; Chapter 7: Manipulating Text with TextKit; What is TextKit?; Dynamic type; Handling updates; Exclusion paths; Adding letterpress; Text formatting; Making text bold and italisizing; Underlining text; Summary; Chapter 8: Adding Physics with UIKit Dynamics; Motion and physics in UIKit; UIKit Dynamics; Motion effects; Adding gravity; UIDynamicAnimator; UIGravityBehavior; Behavior properties. 
505 8 |a Creating boundariesCollisions; Creating invisible boundaries; Dynamic items; Manipulating item properties; Collision notifications; Attaching items to other items; Snapping items; Using motion in our app; Summary; Index. 
546 |a English. 
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