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|a 005.437
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|a UAMI
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|a Chesnut, Donald.
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1 |
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|a UX for dummies /
|c by Donald Chesnut and Kevin Nichols.
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264 |
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1 |
|a West Sussex, England :
|b John Wiley & Sons, Ltd,
|c [2014]
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264 |
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4 |
|c ©2014
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300 |
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|a 1 online resource (xiv, 318 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a For dummies
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500 |
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|a Includes index.
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|a Print version record.
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|a At a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part I: Getting Started with UX; Chapter 1: Defining UX and the Process; What Is UX, Really?; The Promise of Good UX Design; UX Components; UX Is a Big Deal; How UX and Usability Work Together; Necessary UX Inputs; Considerations before Beginning UX; How a Typical Project Works; Chapter 2: Examining Why You Should Use UX; Realizing UX for All Channel Benefits; Understanding How UX Benefits Your Business.
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|a Understanding How UX Impacts Your UsersChapter 3: Determining Your Users; User Experience versus Customer Experience; Gathering Data; Analyzing the Data to Create User Profiles; Prioritizing Who's Most Important; Bringing Users to Life through Personas; A Final Example; Building Upon Your Understanding; Chapter 4: Modeling the Experience; Creating User Scenarios; Understanding and Designing User Journeys; Chapter 5: Understanding UX as (R)evolution; Figuring Out Your Strategy; Defining a Sustainable Model; Advancing the Future with a UX Process; Part II: Components of Design.
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|a Chapter 6: Taming the Beast: Understanding What You Do and Don't HaveAssessing Your Current and Future States; Surveying Your Competitors to Build a Better Experience; Defining and Prioritizing Features and Requirements; Chapter 7: Developing Content Strategy; Defining Content and Content Strategy; Making Your Content Work; Understanding the Content Inventory and Audit; Interviewing Stakeholders for Content Requirements; Creating the Content Strategy Audit Report and Future-State Point of View (POV); Chapter 8: Designing the Content Strategy; Getting Started with Content Strategy.
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|a Identifying the Necessary Content TypesCreating Experience-Level, Section-Level, and Page-Level Content Strategy; Creating a Content Model; Creating a Taxonomy; Identifying Content Life Cycles for Each Type of Content; Creating a Governance Model; Creating an Editorial Calendar and Production Tools; Chapter 9: Building the Information Architecture; Benefits of Good Information Architecture; Creating a Sitemap as the Framework of Your Experience; Constructing a Blueprint with Wireframes; Chapter 10: Designing for Specific Channels; Changing Trends in UX; Preparing Your Design for Multichannel.
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|a Designing for Home Desktop, Laptop, and Large-Screen ComputersDesigning for Mobile Phones; Designing for Tablet Experiences; Designing UX for Other Channels; Considering the Role of Social Networks; Chapter 11: Diving into Visual Design; Wearing a UX Hat for Visual Design; Understanding the Basics of Visual Design; Conceptualizing Visual Design; Validating the Visual Design; Creating and Using Style Guides; Part III: Your UX in Action; Chapter 12: Testing: How It Can Save Your UX; Eight Common Testing Myths in UX; The Power of Prototypes; Deciding on Your Testing Strategy.
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520 |
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|a Get up to speed quickly on the latest in user experience strategy and design UX For Dummies is a hands-on guide to developing and implementing user experience strategy. Written by globally-recognized UX consultants, this essential resource provides expert insight and guidance on using the tools and techniques that create a great user experience, along with practical advice on implementing a UX strategy that aligns with your organisation's business goals and philosophy. You'll learn how to integrate web design, user research, business planning and data analysis to focus your com.
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a User interfaces (Computer systems)
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650 |
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0 |
|a User-centered system design.
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650 |
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0 |
|a Web sites
|x Design.
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650 |
|
0 |
|a Human-computer interaction.
|
650 |
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2 |
|a User-Computer Interface
|
650 |
|
6 |
|a Interfaces utilisateurs (Informatique)
|
650 |
|
6 |
|a Conception participative (Conception de systèmes)
|
650 |
|
6 |
|a Sites Web
|x Conception.
|
650 |
|
7 |
|a COMPUTERS
|x User Interfaces.
|2 bisacsh
|
650 |
|
7 |
|a Human-computer interaction
|2 fast
|
650 |
|
7 |
|a User-centered system design
|2 fast
|
650 |
|
7 |
|a User interfaces (Computer systems)
|2 fast
|
650 |
|
7 |
|a Web sites
|x Design
|2 fast
|
700 |
1 |
|
|a Nichols, Kevin,
|e author.
|
758 |
|
|
|i has work:
|a UX For Dummies [electronic resource] (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCYcd3QPQM4Hj4wTFJGcTbH
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Chesnut, Donald.
|t UX for dummies.
|d West Sussex, England : John Wiley & Sons, ©2014
|h xiv, 318 pages
|z 9781118852781
|
830 |
|
0 |
|a --For dummies.
|
856 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1674223
|z Texto completo
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