Literary gaming /
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, Mass. ; London, England :
The MIT Press,
[2014]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Ludicity and literariness in the digital age
- Ludic books and literary "games"
- Methodology and structure
- Playing with rather than by rules
- Ludology and its philosophical foundations
- Playfulness as aesthetic tool and weapon
- Games, play and literature
- Literature born digital
- Art games versus game art
- Between ludicity and literariness
- Cognitive frameworks for reading and gameplay
- Viewing axolotls : approaching the ludic in digital literature
- The literary-ludic spectrum
- Approaching functional ludo-stylistics
- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader
- Alea : Deena Larsen's Firefly
- Ilinx : Richard Holeton's Figurski at Findhorn on Acid
- Mimicry : Shelley Jackson's Patchwork Girl
- Agon : Robert Kendall's clues
- Discussion
- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp
- Heuristic ergodicity in games and digital interactive art
- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality
- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer
- Antiludicity as subversive design practice
- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda
- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction
- IF as the classic hybrid between adventure game and literary narrative
- Blue Lacuna : epic, novel and game
- A ludostylistic approach to analyzing Blue Lacuna
- The paradox of poetic gaming : evidence of everything exploding
- Digital detournement in game art and art games
- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding
- From paidia to ludus : The Path, a literary auteur game
- To game or not to game : slowness, drive and allusive fallacy
- The Path : transmediation, tragedy, trauma
- A ludostylistic analysis of The Path.