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Literary gaming /

A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ensslin, Astrid (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Mass. ; London, England : The MIT Press, [2014]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Ludicity and literariness in the digital age
  • Ludic books and literary "games"
  • Methodology and structure
  • Playing with rather than by rules
  • Ludology and its philosophical foundations
  • Playfulness as aesthetic tool and weapon
  • Games, play and literature
  • Literature born digital
  • Art games versus game art
  • Between ludicity and literariness
  • Cognitive frameworks for reading and gameplay
  • Viewing axolotls : approaching the ludic in digital literature
  • The literary-ludic spectrum
  • Approaching functional ludo-stylistics
  • "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader
  • Alea : Deena Larsen's Firefly
  • Ilinx : Richard Holeton's Figurski at Findhorn on Acid
  • Mimicry : Shelley Jackson's Patchwork Girl
  • Agon : Robert Kendall's clues
  • Discussion
  • "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp
  • Heuristic ergodicity in games and digital interactive art
  • Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality
  • "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer
  • Antiludicity as subversive design practice
  • "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda
  • Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction
  • IF as the classic hybrid between adventure game and literary narrative
  • Blue Lacuna : epic, novel and game
  • A ludostylistic approach to analyzing Blue Lacuna
  • The paradox of poetic gaming : evidence of everything exploding
  • Digital detournement in game art and art games
  • Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding
  • From paidia to ludus : The Path, a literary auteur game
  • To game or not to game : slowness, drive and allusive fallacy
  • The Path : transmediation, tragedy, trauma
  • A ludostylistic analysis of The Path.