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|a UAMI
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|a Ensslin, Astrid,
|e author.
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245 |
1 |
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|a Literary gaming /
|c Astrid Ensslin.
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264 |
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1 |
|a Cambridge, Mass. ;
|a London, England :
|b The MIT Press,
|c [2014]
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264 |
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|c ©2014
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300 |
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|a 1 online resource (x, 206 pages) :
|b illustrations
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|a text
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|a online resource
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|a Includes bibliographical references and index.
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|a Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.
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|a Print version record.
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|a A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Video games
|x Social aspects
|x Philosophy.
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650 |
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0 |
|a Digital media
|x Philosophy.
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650 |
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0 |
|a Interactive multimedia
|x Philosophy.
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650 |
|
0 |
|a Hypertext fiction
|x History and criticism
|x Theory, etc.
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650 |
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|a Fantasy games
|x Philosophy.
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650 |
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|a Play (Philosophy)
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650 |
|
0 |
|a Intermediality.
|
650 |
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6 |
|a Jeux sur Internet
|x Aspect social
|x Philosophie.
|
650 |
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6 |
|a Médias numériques
|x Philosophie.
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650 |
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6 |
|a Multimédias interactifs
|x Philosophie.
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650 |
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6 |
|a Roman numérique
|x Histoire et critique
|x Théorie, etc.
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650 |
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6 |
|a Jeu (Philosophie)
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650 |
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|a Intermédialité.
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650 |
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|a GAMES
|x Board.
|2 bisacsh
|
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7 |
|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
|
650 |
|
7 |
|a Digital media
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650 |
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|a Intermediality
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650 |
|
7 |
|a Play (Philosophy)
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|a GAME STUDIES/General
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653 |
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|a DIGITAL HUMANITIES & NEW MEDIA/General
|
653 |
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|a SOCIAL SCIENCES/Media Studies
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655 |
|
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|a Criticism, interpretation, etc.
|2 fast
|
758 |
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|i has work:
|a Literary gaming (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFKPtqdqTTd4BXQd6CDXMK
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Ensslin, Astrid.
|t Literary gaming.
|d Cambridge, Massachusetts ; London, England : The MIT Press, [2014]
|z 9780262027151
|w (DLC) 2013029589
|w (OCoLC)861323047
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|z Texto completo
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