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Literary gaming /

A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ensslin, Astrid (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Mass. ; London, England : The MIT Press, [2014]
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Literary gaming /  |c Astrid Ensslin. 
264 1 |a Cambridge, Mass. ;  |a London, England :  |b The MIT Press,  |c [2014] 
264 4 |c ©2014 
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504 |a Includes bibliographical references and index. 
505 0 |a Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path. 
588 0 |a Print version record. 
520 |a A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games  |x Social aspects  |x Philosophy. 
650 0 |a Digital media  |x Philosophy. 
650 0 |a Interactive multimedia  |x Philosophy. 
650 0 |a Hypertext fiction  |x History and criticism  |x Theory, etc. 
650 0 |a Fantasy games  |x Philosophy. 
650 0 |a Play (Philosophy) 
650 0 |a Intermediality. 
650 6 |a Jeux sur Internet  |x Aspect social  |x Philosophie. 
650 6 |a Médias numériques  |x Philosophie. 
650 6 |a Multimédias interactifs  |x Philosophie. 
650 6 |a Roman numérique  |x Histoire et critique  |x Théorie, etc. 
650 6 |a Jeu (Philosophie) 
650 6 |a Intermédialité. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a Digital media  |x Philosophy  |2 fast 
650 7 |a Intermediality  |2 fast 
650 7 |a Play (Philosophy)  |2 fast 
653 |a GAME STUDIES/General 
653 |a DIGITAL HUMANITIES & NEW MEDIA/General 
653 |a SOCIAL SCIENCES/Media Studies 
655 7 |a Criticism, interpretation, etc.  |2 fast 
758 |i has work:  |a Literary gaming (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFKPtqdqTTd4BXQd6CDXMK  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Ensslin, Astrid.  |t Literary gaming.  |d Cambridge, Massachusetts ; London, England : The MIT Press, [2014]  |z 9780262027151  |w (DLC) 2013029589  |w (OCoLC)861323047 
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