From the campfire to the holodeck : creating engaging and powerful 21st century learning environments /
"How to optimize educational spaces, both physical and virtual, for more effective learningThe design of classroom spaces is one of the overlooked issues in education. Poorly designed physical environments can impede learning, while well-designed spaces can enhance it. From the Campfire to the...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Francisco :
Jossey-Bass,
[2014]
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Edición: | First edition. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Title page; Copyright page; Contents; Epigraph; Foreword; About the Author; Acknowledgments; Introduction; CHAPTER 1: The Problem with Traditional Classrooms; Getting to a State of Flow; CHAPTER 2: Campfires; CHAPTER 3: Watering Holes; CHAPTER 4: Caves; Caves in Action; The Challenge; CHAPTER 5: Life; CHAPTER 6: The Challenge of Technology; Technology in General; Technological Change; Education's Response to New Technologies; Tablet Computers in the Classroom; Deep Changes in Interaction; Technological Revolutions That Have Had a Major Impact on Education; What the Future Holds.
- CHAPTER 7: Technological CampfiresFixing One of the Main Problems with Lectures; The Knights of Knowledge; Content Area Modules That Cross Disciplines and Grade Levels; Creating Your Own Project Video; Choosing the Question; Writing the Script; Finding or Taking Images Needed in the Video; Building the Final Video; The Value of the Method; CHAPTER 8: Technological Watering Holes; The Rise of the Collaboratory; The Rise of Blogs and Wikis; Pedagogical Thoughts around the Technological Watering Hole; Offline Watering Holes; CHAPTER 9: Technological Caves; Cognitive Caves; Logo Today.
- What's the Point?Hard Fun in Action; Exploring Other Regions of the Cave; CHAPTER 10: Technological Life Spaces; Hands-on Means Up to the Armpits; Rise of the Desktop Fabricator; 3D Design Tools; The Challenge of the Blank Screen; Making Things without a Fabricator; The Maker's Culture; The Fabber's Ethos; Other Fabrication Options; Robots Come to School; Arduino; Raspberry Pi; What's Next?; CHAPTER 11: Learning on the Holodeck; The Story Behind the Story; Origin of the Educational Holodeck; Epistemic Games and Epistemic Frames; Additional Values of Educational Holodecks; Why It Matters.
- Building an Educational HolodeckHolodeck Software; Creation of Missions; How to Use the Educational Holodeck; Our First Educational Holodeck; Alternate Designs; From the Campfire to the Holodeck; Notes; Index.