Photographic Rendering with V-Ray for SketchUp.
In Detail Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release o...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Packt Publishing,
2014.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Diving Straight into Photographic Rendering; What this chapter is all about; Good composition is the foundation of photographic rendering; Improving our opening scene; Working with six new views; Matching viewport and render aspect ratios; Lighting that sets the mood!; Stepping through the render process; Using V-Ray's physical camera model; Global illumination controls; Materials that make us believe!; Creating the floor material.
- Adding surface propertiesFinal setting tweaks!; Render settings for final output; Summary; Chapter 2: Lighting an Interior Daytime Scene; Looking at our SketchUp scene; Defining our goals; Methods for defining our vision; Writing a definition; Painting a definition; Compiling a definition; Artistic exercise; My definition for the gallery interior; Lighting workflow; Sunlight is our key light; SketchUp shadow settings
- positioning the V-Ray Sun; Using a V-Ray spotlight as the key light; Skylight is our Fill light; Using Rectangle lights; Testing our shot views; Evaluation time.
- Using the GI skylightTrying out the Dome light; Adding a High Dynamic Range Image to the mix; Bringing the sky back into view; Wrap up; Summary; Chapter 3: Lighting an Interior Nighttime Scene Using IES Lights; Taking a look at our SketchUp file; Defining our goals; Observation is crucial; My definition for interior nighttime scene lighting; The lighting process; Contrasting artistic and realistic indoor lighting; Do we have a key light?; Understanding the IES files; Downloading and viewing IES profiles; Starting with a blank canvas; Setting an initial exposure level.
- Adding some much-needed ambienceUsing the V-Ray Sky; The GI skylight; HDRI to the rescue; Layering up our IES lights; Adding the IES down lighters; Creating the IES Uplighters; Evaluating the render with all lights enabled; Pre-visualizing image corrections using V-Ray FrameBuffer; Summary; Chapter 4: Lighting an Exterior Daylight Scene; Setting up our SketchUp file; Reference and observation; Sunlight color; Skylight color; Shadow properties; Ambient occlusion; Camera matched exterior; Defining our exterior daylight setup; The lighting process; Setting a starting exposure level.
- Sunlight is keySunlight color; Shadow quality; Filling in with the skylight; Using the V-Ray Sky; Image-based lighting for exteriors; Adding the HDRI; Adding direct sunlight to a HDRI setup; Creating even stronger occlusion shadows; Creating a better sky; Tweaking exposure; Experimenting with white balancing; Summary; Chapter 5: Understanding the Principles of Light Behavior; The SketchUp files; Defining our goals; How light behaves; Learning about light
- exercise one; Learning about light
- exercise two; Understanding light decay; Light decay
- exercise one; Light decay
- exercise two.
- Light decay
- exercise three.