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|a Bradley, Brian.
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|a Photographic Rendering with V-Ray for SketchUp.
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|b Packt Publishing,
|c 2014.
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|a 1 online resource
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|a In Detail Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release of the 2.0 Version takes the production of photographic renders in SketchUp to a whole new level. Using the V-Ray for SketchUp rendering engine through with clear, step-by-step instructions and companion graphics, this guide will give you everything you need to get started. This book has been designed to progressively introduce you to all the V-Ray tools you will need to produce photographic renders using V-Ray. The journey begins with basics of camera composition, lighting, texturing, and then rendering an interior scene using the V-Ray engine. Using the scene files provided, we will learn how to set up lighting rigs for both daytime and nighttime interior shots, as well as seeing how we can make good use of V-Ray's procedural day-lighting system on exteriors. As a render will only be as believable as the component parts, we will learn the texturing system in V-Ray and how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry. Before producing our final output, we will want to see how we can use the variety of quality control settings in V-Ray, including the Global Illumination and Image Sampling settings to produce a high level of quality for our project. Add the finishing touches with some compositing and post-production techniques to bring out the full potential of the work you have done. Approach This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray. Who this book is for If you are a SketchUp user who would love to turn your favourite modelling application into a 'virtual photography studio', then this book has been designed and written for you. Existing V-Ray users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory.
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|a Cover; Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Diving Straight into Photographic Rendering; What this chapter is all about; Good composition is the foundation of photographic rendering; Improving our opening scene; Working with six new views; Matching viewport and render aspect ratios; Lighting that sets the mood!; Stepping through the render process; Using V-Ray's physical camera model; Global illumination controls; Materials that make us believe!; Creating the floor material.
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|a Adding surface propertiesFinal setting tweaks!; Render settings for final output; Summary; Chapter 2: Lighting an Interior Daytime Scene; Looking at our SketchUp scene; Defining our goals; Methods for defining our vision; Writing a definition; Painting a definition; Compiling a definition; Artistic exercise; My definition for the gallery interior; Lighting workflow; Sunlight is our key light; SketchUp shadow settings -- positioning the V-Ray Sun; Using a V-Ray spotlight as the key light; Skylight is our Fill light; Using Rectangle lights; Testing our shot views; Evaluation time.
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|a Using the GI skylightTrying out the Dome light; Adding a High Dynamic Range Image to the mix; Bringing the sky back into view; Wrap up; Summary; Chapter 3: Lighting an Interior Nighttime Scene Using IES Lights; Taking a look at our SketchUp file; Defining our goals; Observation is crucial; My definition for interior nighttime scene lighting; The lighting process; Contrasting artistic and realistic indoor lighting; Do we have a key light?; Understanding the IES files; Downloading and viewing IES profiles; Starting with a blank canvas; Setting an initial exposure level.
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|a Adding some much-needed ambienceUsing the V-Ray Sky; The GI skylight; HDRI to the rescue; Layering up our IES lights; Adding the IES down lighters; Creating the IES Uplighters; Evaluating the render with all lights enabled; Pre-visualizing image corrections using V-Ray FrameBuffer; Summary; Chapter 4: Lighting an Exterior Daylight Scene; Setting up our SketchUp file; Reference and observation; Sunlight color; Skylight color; Shadow properties; Ambient occlusion; Camera matched exterior; Defining our exterior daylight setup; The lighting process; Setting a starting exposure level.
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|a Sunlight is keySunlight color; Shadow quality; Filling in with the skylight; Using the V-Ray Sky; Image-based lighting for exteriors; Adding the HDRI; Adding direct sunlight to a HDRI setup; Creating even stronger occlusion shadows; Creating a better sky; Tweaking exposure; Experimenting with white balancing; Summary; Chapter 5: Understanding the Principles of Light Behavior; The SketchUp files; Defining our goals; How light behaves; Learning about light -- exercise one; Learning about light -- exercise two; Understanding light decay; Light decay -- exercise one; Light decay -- exercise two.
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|a Light decay -- exercise three.
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|a English.
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|a ProQuest Ebook Central
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