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20240329122006.0 |
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140306s2014 gw o 000 0 eng d |
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|a MHW
|b eng
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|c MHW
|d EBLCP
|d OCLCQ
|d DEBBG
|d OCLCQ
|d CHVBK
|d OCLCO
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|d MERUC
|d OCLCF
|d ICG
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|d OCLCL
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|a 9783954891962
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|a 3954891964
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|a AU@
|b 000062532904
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|a CHNEW
|b 000887007
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|a CHVBK
|b 483091839
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|a DEBBG
|b BV043607905
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|a (OCoLC)871779761
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|a QA76.76.I59
|b .M397 2014
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|a 006.7
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|a UAMI
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|a Mayr, Simon.
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|a Immersion in a Virtual World.
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|a Hamburg :
|b Diplomica Verlag,
|c 2014.
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|a 1 online resource (100 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a Interactive drama is more than just a new breed of entertainment software. As different research projects have shown, these systems can also be used for pedagogical and therapeutic purposes. The goal of these systems is to teach sophisticated problem solving skills by allowing the user to interact with compelling stories that have didactic purpose. One of the main attractions of narratives, independent of the medium in which they are presented, is that they elicit emotional response in their audiences. They have an affective impact and only engineers and authors who understand how the emotion s.
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|a Immersion in a Virtual World; Contents; 1 Introduction; 1.1 Generative narrative; 1.2 Tale-Spin; 1.3 Computer games; 1.4 Interactive drama; 2 A sample story in interactive drama; 2.1 IDtension; 2.2 The mutiny; 2.3 Identifying the problems; 3 Affective sciences and narrative studies; 3.1 Theories of emotions and affect; 3.2 Dramatic narrative and affect elicitation; 3.3 Interest; 4 Immersion in a virtual world; 4.1 Façade; 4.2 Aesthetics and emotions; 5 Uses of player mood modelling in interactive drama presentation; 5.1 Cognitive-affective behaviour regulation
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|a 5.2 Interactive drama in pedagogical and therapeutic use6 Integrating the ideas; 7 Concluding considerations and outlook; Bibliography
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Interactive multimedia.
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650 |
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|a Theater
|x Computer simulation.
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650 |
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|a Artificial intelligence.
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650 |
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|a Human-computer interaction.
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650 |
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|a Multimédias interactifs.
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650 |
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|a Théâtre
|x Simulation par ordinateur.
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650 |
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|a Intelligence artificielle.
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650 |
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|a artificial intelligence.
|2 aat
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650 |
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|a Artificial intelligence
|2 fast
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650 |
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|a Human-computer interaction
|2 fast
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650 |
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|a Interactive multimedia
|2 fast
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|i has work:
|a Immersion in a Virtual World: Interactive Drama and Affective Sciences (Text)
|1 https://id.oclc.org/worldcat/entity/E39PD3QgxdCH7WDJKHDD8qxQ7b
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
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|i Print version:
|z 9783954896967
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856 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1640312
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL1640312
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994 |
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|a 92
|b IZTAP
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