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A composer's guide to game music /

This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Phillips, Winifred (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Massachusetts : The MIT Press, [2014]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Phillips, Winifred,  |e author. 
245 1 2 |a A composer's guide to game music /  |c by Winifred Phillips. 
264 1 |a Cambridge, Massachusetts :  |b The MIT Press,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
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385 |a Video game composers  |2 lcsh 
504 |a Includes bibliographical references and index. 
505 0 |a Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. 
588 0 |a Print version record. 
520 |a This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. This resource offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium. --  |c Edited summary from book. 
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650 0 |a Video game music  |x Writing and publishing. 
650 0 |a Computer game music  |x Writing and publishing. 
650 0 |a Video game music  |x Instruction and study. 
650 0 |a Computer game music  |x Instruction and study. 
650 6 |a Jeux vidéo, Musique de  |x Étude et enseignement. 
650 6 |a Jeux, Musique de  |x Étude et enseignement. 
650 7 |a MUSIC  |x Instruction & Study  |x Theory.  |2 bisacsh 
650 7 |a MUSIC  |x Instruction & Study  |x Composition.  |2 bisacsh 
650 7 |a Computer game music  |x Writing and publishing  |2 fast 
650 7 |a Video game music  |x Writing and publishing  |2 fast 
650 7 |a Computerspiel  |2 gnd 
650 7 |a Musik  |2 gnd 
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776 0 8 |i Print version:  |a Phillips, Winifred.  |t Composer's guide to game music.  |d Cambridge, Massachusetts : The MIT Press, [2014]  |z 9780262026642  |w (DLC) 2013016543  |w (OCoLC)841516845 
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