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The art of product design : changing how things get made /

"Embrace Open Engineering and accelerate the design and manufacturing processes. Product development is a team sport, but most companies don't practice it that way. Organizations should be drawing on the creativity of engaged customers and outsiders, but instead they rely on the same small...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Meybaum, Hardi (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, New Jersey : John Wiley & Sons, Inc., [2014]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Meybaum, Hardi,  |e author. 
245 1 4 |a The art of product design :  |b changing how things get made /  |c Hardi Meybaum. 
264 1 |a Hoboken, New Jersey :  |b John Wiley & Sons, Inc.,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource (xiii, 226 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
500 |a Includes index. 
505 0 |a Introduction: the Digital Revolution Gets Physical -- Chapter 1. Gearheads Get No Respect: Love at First Sight; Getting over the Wall; What I Discovered in America; Executive Takeaways -- Chapter 2. Since the Potter's Wheel, the Most Important Tool in History: CAD History from the Cavemen in a Nutshell; Cloud Looms over the Picnic; I Looked up at the Cloud ... and Saw the Ball Heading Straight at Me; Executive Takeaways -- Chapter 3. A Million Engineers on the March: We Set Out to Stop Reinventing the Wheel ... and Ended up with Something Unexpected; Four Flywheels Driving Open Engineering: 1. A New Marketplace for Engineering Talent; 2. A Powerful Social Magnet; 3. A New Model of Engineering Education; 4. A New Workplace in the Cloud; Bottom Line: This Revolution Is Bottom Up; Executive Takeaways -- Chapter 4. New Culture, New Tools Converge in the Cloud: All Heads Converge in the Cloud; Wrapping Heads around a New Business Model; The Exciting Part; Executive Takeaways -- Chapter 5. Design Challenge: Break Down the Monastery Doors: Who 's Taking the GrabCAD Challenge? General Openness; Sketching out a New Model for Design: Key Word Is "Collaboration"; If Big, Start by Opening Inward; Start-Ups: You and Whose Army?; It May Look Good on Paper ... ; Executive Takeaways -- Chapter 6. Here's My Prototype; Please Kick the Crap Out of It: Virtual Is Virtuous ... ; ... But We Still Need to Get Physical; Executive Takeaways -- Chapter 7. Manufacturing: Here You Go; Make This: No More Colored Collars? Offshoring: Amazingly Enough, It Works ... So Far; Homemade: Now It Just May Be Viable; Robots That Speak CAD; The Earth Becomes Flat; Making "The Old Man" Virtual; What's the Outcome; Executive Takeaways -- Chapter 8. Marketing: Engineers Can Do It Better: As Close as Lips and Teeth; Make Your Engineers Dance; Put a Car on the Moon? Piece of Cake, Mate; The Marketing Treasure in CAD; Executive Takeaways -- Chapter 9. The Puzzle Pattern Emerges: Piece by Piece: In the Factory; New Materials; Prototyping and Testing; Funding and Marketing; Collaborative Power; The Digital Force That Drives It Forward ... ; ... And the Decisive Factor That Will Determine the Winners; End the Senseless Zombie Slaughter; The Winning Hand -- Appendix: Dassault Systèmes SA; Autodesk Inc.; PTC (Formerly Parametric Technology Corporation); Siemens PLM Software --Acknowledgments -- Index. 
520 |a "Embrace Open Engineering and accelerate the design and manufacturing processes. Product development is a team sport, but most companies don't practice it that way. Organizations should be drawing on the creativity of engaged customers and outsiders, but instead they rely on the same small group of internal 'experts' for new ideas. Designers and engineers should be connecting with marketing, sales, customer support, suppliers, and most importantly, customers. The Art of Product Design explains the rise of 'Open Engineering, ' a way of breaking down barriers and taking advantage of web-based communities, knowledge, and tools to accelerate the design and manufacturing processes."--  |c Provided by publisher 
588 0 |a Print version record. 
546 |a English. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Product design  |x Technological innovations. 
650 6 |a Conception de produit  |x Innovations. 
650 7 |a Product design  |2 fast 
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776 0 8 |i Print version:  |a Meybaum, Hardi.  |t Art of product design : changing how things get made.  |d Hoboken, New Jersey : John Wiley & Sons, Inc., 2014  |z 9781118763346  |w (DLC) 2013046064  |w (OCoLC)844726652 
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