Cargando…

A profile of the United States toy industry : serious fun /

The toy industry is one of the most consistently misunderstood sectors of American business. That's no surprise because on many levels it resists easy definition. It's a commodity business. No, it's a fashion business. No, it's a consumer products business. No, it's an enter...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Byrne, Christopher (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, New York (222 East 46th Street, New York, NY 10017) : Business Expert Press, 2013.
Edición:First edition.
Colección:Industry profiles collection.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 EBOOKCENTRAL_ocn865549335
003 OCoLC
005 20240329122006.0
006 m eo d
007 cr |||||||||||
008 131217s2013 nyu foab 001 0 eng d
040 |a NYBEP  |b eng  |e rda  |e pn  |c NYBEP  |d OCLCO  |d N$T  |d E7B  |d OCLCQ  |d YDXCP  |d OCLCQ  |d OCLCO  |d OCLCF  |d EBLCP  |d IDEBK  |d CUS  |d OCLCO  |d OCLCQ  |d ICA  |d AGLDB  |d OCLCQ  |d MERUC  |d OCLCQ  |d OTZ  |d OCLCQ  |d UPM  |d MNS  |d VNS  |d OCLCQ  |d VTS  |d VT2  |d OCLCQ  |d WYU  |d M8D  |d OCLCQ  |d NJT  |d UKAHL  |d OCLCQ  |d UX1  |d OCLCQ  |d CUV  |d OCLCO  |d OCLCQ  |d OCLCO  |d OCLCL 
019 |a 862610289  |a 1055394044  |a 1066555120  |a 1175643218 
020 |a 9781606495117  |q (electronic bk.) 
020 |a 1606495119  |q (electronic bk.) 
020 |a 9781631576065 
020 |a 1631576062 
020 |a 1606495100 
020 |a 9781606495100 
020 |z 9781606495100  |q (paperback) 
020 |z 1606495119 
029 1 |a AU@  |b 000052904907 
029 1 |a AU@  |b 000055939225 
035 |a (OCoLC)865549335  |z (OCoLC)862610289  |z (OCoLC)1055394044  |z (OCoLC)1066555120  |z (OCoLC)1175643218 
037 |b 01463628 
043 |a n-us--- 
050 4 |a HD9993.T693U5  |b B976 2013 
072 7 |a BUS  |x 070000  |2 bisacsh 
082 0 4 |a 338.7688720973  |2 23 
049 |a UAMI 
100 1 |a Byrne, Christopher,  |e author. 
245 1 2 |a A profile of the United States toy industry :  |b serious fun /  |c Christopher Byrne. 
250 |a First edition. 
264 1 |a New York, New York (222 East 46th Street, New York, NY 10017) :  |b Business Expert Press,  |c 2013. 
300 |a 1 online resource (xvi, 145 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Industry profiles collection 
504 |a Includes bibliographical references (page 141) and index. 
505 0 |a Acknowledgements -- Introduction -- 1. A brief history of the U.S. toy industry -- 2. The toy industry by size and category -- 3. Product still rules -- 4. Buying and selling -- 5. Creating desire: licensing, advertising & marketing -- 6. The money game: the financial realities of the toy industry -- 7. So you still want to play? -- Epilogue -- Bibliography -- Index. 
520 3 |a The toy industry is one of the most consistently misunderstood sectors of American business. That's no surprise because on many levels it resists easy definition. It's a commodity business. No, it's a fashion business. No, it's a consumer products business. No, it's an entertainment business. The fact is it's all of these businesses, each of which addresses and responds to market forces differently. And often, especially with the larger, publicly traded companies -- all of these businesses share a balance sheet. Toy consumers are equally diverse, ranging from grandparents planning a splurge, to parents hoping to give their kids a leg up in learning to kids parting with their pocket change. They cross every demographic category. As we often say, if you're going to reproduce and buy stuff -- or if you know someone who is -- you're a toy consumer. And, those consumers have more than 160,000 different toys to choose from at any time -- ranging from the hot, TV-promoted items to inexpensive impulse toys. It's also the only industry where the performance of a multi-billion, multinational company can be largely dependent on the whims of an 8- year-old. 
500 |a Title from PDF title page (viewed December 17, 2013). 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Toy industry  |z United States. 
650 6 |a Jouets  |x Industrie  |z États-Unis. 
650 7 |a BUSINESS & ECONOMICS  |x Industries  |x General.  |2 bisacsh 
650 7 |a Toy industry  |2 fast 
651 7 |a United States  |2 fast  |1 https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq 
653 |a Mattel 
653 |a operations management 
653 |a product management 
653 |a game development 
653 |a game manufacturing 
653 |a toy marketing 
653 |a toy merchandising 
653 |a toy retailing 
653 |a toy manufacturing 
653 |a toys 
653 |a Hasbro 
653 |a LeapFrog 
653 |a Spin Master 
653 |a VTECH 
653 |a MEGA 
653 |a LEGO 
653 |a Toys "R" Us 
653 |a Kmart/Sears 
653 |a Target 
653 |a Wal-Mart 
653 |a Amazon 
653 |a eBay 
653 |a hot toys 
653 |a toy design 
653 |a toy promotion 
653 |a toy consumers 
653 |a toy advertising 
653 |a Consumer Products Safety Commission 
653 |a Toy Industry Association 
758 |i has work:  |a A profile of the United States toy industry (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFv3W7Q9jFKB6PJxHqhM4C  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |z 9781606495100 
830 0 |a Industry profiles collection. 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1520755  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n AH32974029 
938 |a Business Expert Press  |b BEPR  |n 10810731 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL1520755 
938 |a ebrary  |b EBRY  |n ebr10810731 
938 |a EBSCOhost  |b EBSC  |n 658159 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis26719495 
938 |a YBP Library Services  |b YANK  |n 11323813 
994 |a 92  |b IZTAP