Mapping and Visualization with SuperCollider.
This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems. This book is ideal for digital artists and sound artists who are familiar with SuperCollider and...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Packt Publishing,
2013.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Scoping, Plotting, and Metering; Plotting audio, numerical datasets, and functions; Using plot and plot graph; Using plotter; Using SoundFileView; Scoping signals; Scoping waveforms; Scoping spectra; Metering levels; Monitoring signals; Monitoring numerical data; Nonstandard and complex visualizers; Nonstandard visualizers; A complex scope; Summary; Chapter 2: Waveform Synthesis; Waveform synthesis fundamentals; Time domain representation; Waveform species.
- DC, amplitude, frequency, and phaseCustom waveforms generators; Wavetable lookup synthesis; Using envelopes as wavetables; Custom aperiodic waveform generators; Waveform transformations; Waveshaping; Unary operations; Binary operations; Bitwise operations; Summary; Chapter 3: Synthesizing Spectra; Introducing the frequency domain; Spectra; Fast Fourier Transform in SuperCollider; Synthesizing the spectra; Aggregating and enriching spectra; Sculpting and freezing spectra; Shifting, stretching, and scrambling spectra; Using the pvcalc method; Visualizing spectra; Limitations of spectral scoping.
- Optimizing spectra for scopingSummary; Chapter 4: Vector Graphics; Learning the vector graphics fundamentals; Drawing primitive shapes and loading images; Complex shapes and graphics state; Introducing colors, transparency, and gradients; Abstractions and models; Objects and prototypes; Factories; Geometrical transformations, matrices, and trailing effects; Complex structures; Particle systems; Fractals; Summary; Chapter 5: Animation; Fundamentals of motion; Motion species; Using UserView; Animating complex shapes and sprites; Fundamental animation techniques; Trailing effects.
- Interaction and event-driven programmingParticle systems; Advanced concepts; Animating fractals; Adding dynamics to simulate physical forces; Kinematics; Summary; Chapter 6: Data Acquisition and Mapping; Data acquisition; Dealing with local files; Accessing data remotely; Using OSC; Using MIDI; Using Serial Port; Machine listening; Tracking amplitude and loudness; Tracking frequency; Timbre analysis and feature detection; Onset detection and rhythmical analysis; Basic mappings; Preparing and preprocessing data on client side; Preparing and preprocessing data on server side.
- Basic encodings and interpolation schemesSharing and distributing data; Summary; Chapter 7: Advanced Visualizers; Audio visualizers; Trailing waveforms; Spectrogram; Music visualizers; Rotating windmills; Kinematic patterns; Visualizing and sonifying data; Particles and grains; Fractalizer; Summary; Chapter 8: Intelligent Encodings and Automata; Analyzing data; Statistical analyses and metadata; Probabilities and histograms; Dealing with textual datasets; Advanced mappings; Complex and intelligent encodings; Neural networks; Automata; Cellular automata; Game of Life; Summary.