Better Than Bullet Points : Creating Engaging e-Learning with PowerPoint.
Featuring a complete update of the previous edition to reflect the new and expanded tools of PowerPoint 2013. By providing in-depth guidance, specific instructions, and helpful exercises, the book helps everyday trainers to create potent e-learning through the readily available popular desktop appli...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken :
Wiley,
2013.
©2013 |
Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Better Than Bullet Points: Creating Engaging e-Learning with PowerPoint®; Copyright; Contents; Website Contents; List of Figures and Tables; Acknowledgments; Introduction; Getting the Most from This Resource; What Will This Book Do for You?; Why PowerPoint?; Who This Book Is For; What This Book Covers; Things to Look for; Technology Skills; How to Use This Book; What This Book Covers; Section 1: Foundations; Chapter 1: Creating e-Learning with PowerPoint; Examples; Multiple-Choice Quizzes; Matching Exercises; Game-Show-Type Quiz; Mazes; Case Studies.
- Simulations with Branching Decision Making, with Embedded Audio and Video ClipsAnimations That Teach; Let's Get Started; Versions; One More Thing; Next Step: It's About Design, Not Software; Chapter 2: It's About Design, Not Software; Who Are Your Learners?; Objectives and Strategies; Cognitive Load; About mLearning; Choosing a Treatment; Writer's Block?; Can You Find a Story?; From Classroom to Online: Think Transform, Not Transfer
- Cut-n-Chunk; What's Working? What's Not?; Inventory Your Assets; Why Storyboard?; Types of Storyboards; Next Stop: The program Interface and Architecture.
- Section 2: Interface and ContentChapter 3: Graphic User Interface and Course Architecture; Graphic User Interface; GUI Basics; Learner Control: Some Decisions; Navigation Tools and Action Buttons; Eye Movement and Placement of Items; Building the GUI; Create a Slide Master; Examples: Creating the GUI; Architecture; Next Stop: Designing for Impact; Chapter 4: Designing for Impact; Use Graphics with Soul; What Conveys the Message?; Example 1: Civil Rights Timeline; Example 2: Vietnam Vets; "Let Me Show You What I Mean"; Is There a Visual Here?; Blunders; Dreadful Design; Decoration; Noise.
- DemeaningText; Chunk Content and Use White Space; Next Stop: Creating and Editing Art; Chapter 5: Creating and Editing Art; Bitmap or Vector?; Working with Shapes and ClipArt; Set Transparent Color; Transforming Clipart; Editing Photos in PowerPoint; Removing Backgrounds from Photos; MS Paint; Using Paint to Create and Edit Art; Editing Photographs with Paint; File Size: Compressing Images; New Horizons; Next Stop: Animation; Chapter 6: Animation; Animation Should Support Instruction; Animation Basics; Animations That Teach; Process/Stages; Demonstration; Realistic Movement; Order/Sequence.
- Charts, Timelines, and DiagramsAnnotating Graphics; Providing Worked Examples; Combining Animations; Trigger Animations; Next Stop: Interactivity; Chapter 7: Interactivity; It's All About Hyperlinking; Levels of Feedback; Quizzes-Some Shaped Like Games; Basic Quizzes; Types of Quizzes; Timed Quizzes; Board Games; Linking to External Games and Quizzes; Simulations; Case Studies and Stories; The Skinny on Hyperlinking; What About ""Gamification""?; Mazes; Treasure Hunts; About Visual Basic for Applications (VBA); Next Stop: Add-Ons, Blending, Performance Support, and Job Aids.