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|a Sukin, Isaac.
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|a Game development with Three.js /
|c Isaac Sukin.
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|a Birmingham :
|b Packt Publishing,
|c 2013.
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300 |
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|a 1 online resource (118 pages)
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|a text
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|a Community experience distilled
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|a A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library. This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.
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588 |
0 |
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|a Print version record.
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|a Chapter 1. Hello, Three.js -- Chapter 2. Building a world -- Chapter 3. Exploring and interacting -- Chapter 4. Adding detail -- Chapter 5. Design and development.
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|a English.
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|a ProQuest Ebook Central
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|a Video games
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|a JavaScript (Computer program language)
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|i has work:
|a Game development with Three.js (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCXBThcx6yywttqdpJMPjT3
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|i Print version:
|a Sukin, Isaac.
|t Game Development with Three.js.
|d Birmingham : Packt Publishing, 2013
|z 9781782168539
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|a Community experience distilled.
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