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|a Kafai, Yasmin B.,
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|a Connected play :
|b tweens in a virtual world /
|c by Yasmin B. Kafai and Deborah A. Fields.
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|a Cambridge, Massachusetts :
|b The MIT Press,
|c [2013]
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|c ©2013
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|a 1 online resource
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|a The John D. and Catherine T. MacArthur Foundation series on digital media and learning
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|a Includes bibliographical references and index.
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0 |
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|a Playgrounds for millions -- Digital footprints -- Identity play -- Social play -- Boundary play -- Science play -- Designing play -- Future play.
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|a Print version record.
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|a "Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
|c --from the book jacket
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|a Shared virtual environments.
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|a Educational games.
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|a Preteens
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|a Environnements virtuels partagés.
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|a GAME STUDIES/Games in Education
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|a SOCIAL SCIENCES/Media Studies
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|a Fields, Deborah A.,
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|i Print version:
|a Kafai, Yasmin B.
|t Connected play
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