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Complete Guide to DAZ Studio 4.

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. This book can be used by anybody who has DAZ Studio 4, regardless of their...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ciccone, Paolo
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Packt Publishing, 2013.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start
  • Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure
  • a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout.
  • Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers.
  • Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content.
  • The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons
  • the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool.
  • Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control.