Cargando…

Complete Guide to DAZ Studio 4.

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. This book can be used by anybody who has DAZ Studio 4, regardless of their...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ciccone, Paolo
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Packt Publishing, 2013.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Ma 4500
001 EBOOKCENTRAL_ocn860922980
003 OCoLC
005 20240329122006.0
006 m o d
007 cr |n|||||||||
008 131018s2013 xx o 000 0 eng d
040 |a IDEBK  |b eng  |e pn  |c IDEBK  |d HEBIS  |d MHW  |d MEAUC  |d EBLCP  |d UMI  |d S4S  |d N$T  |d COO  |d DEBBG  |d DEBSZ  |d OCLCF  |d OCLCQ  |d FEM  |d AGLDB  |d TEFOD  |d PIFAG  |d ZCU  |d MERUC  |d OCLCQ  |d U3W  |d STF  |d VTS  |d CEF  |d ICG  |d NLE  |d INT  |d VT2  |d OCLCQ  |d WYU  |d UKMGB  |d G3B  |d TKN  |d OCLCQ  |d UAB  |d DKC  |d AU@  |d OCLCQ  |d UKAHL  |d OCLCQ  |d OCLCO  |d QGK  |d OCLCQ  |d OCLCO 
016 7 |a 018014263  |2 Uk 
019 |a 864749887  |a 867854310  |a 867908818  |a 968092326  |a 969022230  |a 1259139675 
020 |a 1299993281  |q (electronic bk.) 
020 |a 9781299993280  |q (electronic bk.) 
020 |a 9781849694094  |q (electronic bk.) 
020 |a 1849694095  |q (electronic bk.) 
020 |z 1849694087 
020 |z 9781849694087 
029 1 |a AU@  |b 000062489933 
029 1 |a DEBBG  |b BV041778240 
029 1 |a DEBBG  |b BV043777316 
029 1 |a DEBBG  |b BV044063307 
029 1 |a DEBSZ  |b 404327230 
029 1 |a DEBSZ  |b 472801090 
029 1 |a GBVCP  |b 882877038 
029 1 |a UKMGB  |b 018014263 
035 |a (OCoLC)860922980  |z (OCoLC)864749887  |z (OCoLC)867854310  |z (OCoLC)867908818  |z (OCoLC)968092326  |z (OCoLC)969022230  |z (OCoLC)1259139675 
037 |a 530579  |b MIL 
037 |a F1CFDBB2-E8DD-447C-A94C-F074C0E64181  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a T385 .C384 2013 
072 7 |a COM  |x 000000  |2 bisacsh 
082 0 4 |a 006.6765 
049 |a UAMI 
100 1 |a Ciccone, Paolo. 
245 1 0 |a Complete Guide to DAZ Studio 4. 
260 |b Packt Publishing,  |c 2013. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |2 rda 
588 0 |a Print version record. 
520 |a The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout. 
505 8 |a Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers. 
505 8 |a Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content. 
505 8 |a The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons -- the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool. 
505 8 |a Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control. 
546 |a English. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Computer animation. 
650 0 |a Computer drawing. 
650 6 |a Animation par ordinateur. 
650 6 |a Dessin par ordinateur. 
650 7 |a computer animation.  |2 aat 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Computer animation  |2 fast 
650 7 |a Computer drawing  |2 fast 
776 0 8 |i Print version:  |z 9781299993280 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1389409  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n AH26851117 
938 |a EBL - Ebook Library  |b EBLB  |n EBL1389409 
938 |a EBSCOhost  |b EBSC  |n 651943 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis26428871 
938 |a YBP Library Services  |b YANK  |n 11238962 
994 |a 92  |b IZTAP