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Aesthetics of interaction in digital art /

"Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience en...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kwastek, Katja (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Indeterminado
Publicado: Cambridge, Massachusetts : The MIT Press, [2013]
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Aesthetics of interaction in digital art /  |c Katja Kwastek ; foreword by Dieter Daniels ; translated by Niamh Warde. 
264 1 |a Cambridge, Massachusetts :  |b The MIT Press,  |c [2013] 
264 4 |c ©2013 
300 |a 1 online resource (xxii, 357 pages) :  |b illustrations 
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504 |a Includes bibliographical references (pages 325-348) and index. 
505 0 |a Interactive art: definition and origins -- Interaction as an aesthetic experience -- The aesthetics of play -- The aesthetics of interaction in digital art -- Case studies. 
520 |a "Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork with discussions of processual strategies of twentieth-century art and theories of aesthetic experience, process aesthetics, play, and performance. She then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance - with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory."--Pub. desc. 
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650 0 |a Interactive art. 
650 0 |a New media art. 
650 0 |a Aesthetics, Modern  |y 20th century. 
650 0 |a Aesthetics, Modern  |y 21st century. 
650 0 |a Aesthetics, Modern. 
650 6 |a Art interactif. 
650 6 |a Arts médiatiques. 
650 6 |a Esthétique  |y 20e siècle. 
650 6 |a Esthétique  |y 21e siècle. 
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650 7 |a Ästhetik  |2 gnd 
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653 |a DIGITAL HUMANITIES & NEW MEDIA/New Media Art 
653 |a ARTS/Art History/Contemporary Art 
653 |a SOCIAL SCIENCES/Media Studies 
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