Virtual ascendance : how videogames took over the world /
"From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and edu...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Lanham :
Rowman & Littlefield Publishers, Inc.,
[2013]
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Down the rabbit hole
- From the coin-op to the console: how did we get here?
- Let the games begin: competitive video gaming and the birth of the cyberathlete
- Alphabet soup: MMOs, MUDs, and RPGs, D & D in the twenty-first century
- No console required: casual games (or, gaming for the rest of us)
- Dressed for the symphony: video games take center stage
- From the flat screen to the big screen: video games invade Hollywood
- Virtual life
- And we are merely players: video games and society
- Games for health
- War games: combat evolved
- It's William Gibson's world, we're just living in it.