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Sports Videogames.

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames-alongside televised and physical sports-impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, eth...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Consalvo, Mia
Otros Autores: Mitgutsch, Konstantin, Stein, Abe
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : Taylor and Francis, 2013.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Sports Videogames; Title Page; Copyright Page; Table of Contents; Foreword; Introduction: Sports Videogames. Mapping the Field; Section One Defifining the Game; 1 Games, Sports, and Sport Videogames: Designed Challenges in Racing Games; 2 A Tale of Two Games: Football and FIFA 12; 3 What Are Sports Videogames?; 4 Joga Bonito: Beautiful Play, Sports and Digital Games; 5 Women, Sports, and Videogames; Section Two Remediating and Complicating; 6 Playing the Game on Television; 7 It's in the Game? Shifting Scene with Online Play.
  • 8 The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding9 Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames; Section Three Fans and Players; 10 Playing Ball: Fan Experiences in Basketball Videogames; 11 Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs; 12 Sports Gaming in Everyday Life: A Meaning-Oriented Analysis of the Appropriation of the Online Soccer Manager Game Hattrick; 13 Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies.
  • 14 Sports Videogames and Real-World Exercise: Using Sports Videogames to Promote Real-World Physical Activity Among AdolescentsContributors; Index.