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|a Chung, Bryan WC.
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|a Multimedia Programming with Pure Data.
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|b Packt Publishing,
|c 2013.
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|a 1 online resource
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Pure Data; Creating the first program; Understanding the terms and interface; Displaying messages; Performing arithmetic calculation; Creating a counter; Automating the counter; Making an animation with the interface elements; Using the graphical interface objects; Summary; Chapter 2: Computer Graphics with the GEM Library; Using the GEM display window; Drawing basic 2D graphics; Understanding the coordinates system; Drawing basic 3D primitive shapes.
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|a Working with digital colorApplying geometric transformation; Performing translation, rotation, and scaling; Checking the margins of the window; Order of transformations; Creating animation in 3D space; Summary; Chapter 3: Image Processing; Obtaining images from external sources; Applying image filters; Layering multiple images; Working with time; Performing background removal; Working with chroma key; Experimenting with advanced effects; Layering with gemhead; Coloring pixel data; Creating painterly effect; Summary; Chapter 4: Interactivity; Obtaining the mouse position.
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|a Responding to keyboard eventsCreating a graphical button; Preparing a video-jockey instrument; Creating interactive animation; Animate the moving ball; Bouncing the ball on the four margins; Creating the paddle control; Keeping and displaying the score; Summary; Chapter 5: Motion Detection; Obtaining the frame difference; Detecting presence; Detecting motion; Creating a motion detection animation; Comparing colors; Performing color detection; Making an air drum; Summary; Chapter 6: Animation with Particle System; Understanding a particle system; Creating a basic particle system.
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|a Applying forces to the particles systemInteracting with the mouse; Rendering particles with images; Combining particle system with motion-tracking; Summary; Chapter 7: Audio Programming; Preparing for audio processing; Using existing sound files; Generating audio with waves; Working with MIDI; Obtaining audio input for interaction; Summary; Chapter 8: Interface with the Outside World; Communicating through the Internet; Making the connection; Sending messages; Sending numbers; Controlling the visual display of another computer; Using Open Sound Control with mobile devices.
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|a Connecting the TUIOpad to the host computerDecoding the OSC messages; Tracking multiple points; Drawing the graphics; Interfacing with custom hardware through Arduino; Digital output; Servomotor control; Digital input; Analog input; Summary; Chapter 9: Extending Pure Data; Integrating with OpenCV; Working with the Kinect camera; Installation of libfreenect; Installation of OpenNI; Summary; Appendix: Communities and References; Pure Data communities; Pure Data events; Pure Data artists and organizations; Reactable; GOTO10; Claude Heiland-Allen; Jun Lee; Hans-Christoph Steiner; Piksel.
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|a A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment. An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.
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|a Includes bibliographical references and index.
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588 |
0 |
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Visual programming (Computer science)
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650 |
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0 |
|a Computer sound processing.
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650 |
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|a Computer graphics.
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650 |
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2 |
|a Computer Graphics
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650 |
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|a Programmation visuelle.
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650 |
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|a Son
|x Traitement par ordinateur.
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650 |
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|a Infographie.
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650 |
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|a computer graphics.
|2 aat
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650 |
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|a Computer graphics.
|2 fast
|0 (OCoLC)fst00872119
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650 |
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7 |
|a Computer sound processing.
|2 fast
|0 (OCoLC)fst00872627
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650 |
|
7 |
|a Visual programming (Computer science)
|2 fast
|0 (OCoLC)fst01168115
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655 |
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4 |
|a Llibres electrònics.
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758 |
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|i has work:
|a Multimedia programming with pure data (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCYRMFHTwPK9JMWQJtRGqBd
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
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|i Print version:
|z 9781299735040
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856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1214973
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL1214973
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938 |
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis25840735
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994 |
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|a 92
|b IZTAP
|