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Augmented Reality with Kinect.

This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications. This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Wang, Rui (Software engineer)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Packt Publishing, 2013.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Kinect; Installation of Kinect; Set up your Kinect software on PCs; Why did I do that?; The idea of the AR-based Fruit Ninja game; Summary; Chapter 2: Creating Your First Program; Preparing the development environment; Building the Visual Studio project; Starting the device; Initializing and using Kinect in C++; Understanding the code; Additional information; Summary; Chapter 3: Rendering the Player; Choosing image stream types. 
505 8 |a Obtaining color and depth imagesDrawing color and depth as textures; Understanding the code; An incorrect way to combine depth and color; A traditional way for background subtraction; Understanding the code; Aligning color with depth; Generating a color image from depth; Understanding the code; Additional information; Using a green screen with Kinect; Making a magic photographer; Understanding the code; Additional information; Summary; Chapter 4: Skeletal Motion and Face Tracking; Understanding skeletal mapping; Obtaining joint positions; Drawing the skeleton; Understanding the code. 
505 8 |a Drawing the linetrails following the handsDrawing the path for specified joints; Understanding the code; Face tracking in Kinect; Detecting a face from the camera; Detecting and drawing the face rectangle; Understanding the code; Constructing the face model; Drawing the parametric face model; Understanding the code; Summary; Chapter 5: Designing a Touchable User Interface; Multitouch systems; Locating the cursors; Drawing cursors from two hands; Understanding the code; Additional information; Common touching gestures; Recognizing holding and swiping gestures; Drawing cursors using two hands. 
505 8 |a Understanding the code?Additional information; Sending cursors to external applications; Emulating Windows mouse with cursors; Understanding the code; Summary; Chapter 6: Implementing the Scene and Gameplay; Integrating the current code; Integrating existing elements in a scene; Understanding the code; Cutting the fruits; Adding and handling fruit objects; Understanding the code; Playing the game; Adding simple game logic; Understanding the code; Additional information; Summary; Appendix: Where to Go from Here; libfreenect -- the pioneer of Kinect middleware. 
505 8 |a OpenNI -- a complete and powerful Kinect middlewareFree and open source resources; Commercial products using Kinect; Index. 
520 |a This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications. This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Kinect (Programmable controller) 
650 0 |a Kinect (Programmable controller)  |x Programming. 
650 0 |a Multimodal user interfaces (Computer systems) 
650 6 |a Kinect. 
650 6 |a Kinect  |x Programmation. 
650 6 |a Interfaces utilisateurs multimodales (Systèmes informatiques) 
650 7 |a COMPUTERS  |x Interactive & Multimedia.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Engineering (General)  |2 bisacsh 
650 7 |a COMPUTERS  |x Programming  |x Games.  |2 bisacsh 
650 7 |a COMPUTERS  |x Digital Media  |x Video & Animation.  |2 bisacsh 
650 7 |a COMPUTERS  |x Intelligence (AI) & Semantics.  |2 bisacsh 
650 7 |a COMPUTERS  |x Computer Science.  |2 bisacsh 
650 7 |a Kinect (Programmable controller)  |2 fast 
650 7 |a Multimodal user interfaces (Computer systems)  |2 fast 
655 4 |a Llibres electrònics. 
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830 0 |a Community experience distilled. 
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