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|a UAMI
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|a Rao, A. Ravishankar.
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|a A Taxonomy for Texture Description and Identification /
|c by A. Ravishankar Rao.
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|a New York, NY :
|b Springer US,
|c 1990.
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|a 1 online resource (xxiii, 198 pages 79 illustrations)
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|a text
|b txt
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|a computer
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|a online resource
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|a Springer Series in Perception Engineering,
|x 1431-858X
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|a Introduction -- Computing Oriented Texture Fields -- The Analysis of Oriented Textures through Phase Portraits -- Analyzing Strongly Ordered Textures -- Disordered Textures -- Compositional Textures -- Conclusion -- Rotation Invariance of D and q -- Region Refinement -- Preparation of the Manuscript -- Bibliography -- Index -- Permissions.
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|a A central issue in computer vision is the problem of signal to symbol transformation. In the case of texture, which is an important visual cue, this problem has hitherto received very little attention. This book presents a solution to the signal to symbol transformation problem for texture. The symbolic de- scription scheme consists of a novel taxonomy for textures, and is based on appropriate mathematical models for different kinds of texture. The taxonomy classifies textures into the broad classes of disordered, strongly ordered, weakly ordered and compositional. Disordered textures are described by statistical mea- sures, strongly ordered textures by the placement of primitives, and weakly ordered textures by an orientation field. Compositional textures are created from these three classes of texture by using certain rules of composition. The unifying theme of this book is to provide standardized symbolic descriptions that serve as a descriptive vocabulary for textures. The algorithms developed in the book have been applied to a wide variety of textured images arising in semiconductor wafer inspection, flow visualization and lumber processing. The taxonomy for texture can serve as a scheme for the identification and description of surface flaws and defects occurring in a wide range of practical applications.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Computer science.
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|a Computer hardware.
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|a Software engineering.
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|a Computer simulation.
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|a Computer vision.
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|a Electronic Data Processing
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|a Computer Simulation
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|a Informatique.
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|a Génie logiciel.
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|a Simulation par ordinateur.
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|a Vision par ordinateur.
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|a simulation.
|2 aat
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|a Computer science
|2 fast
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|a Computer simulation
|2 fast
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|a Computer vision
|2 fast
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|a Software engineering
|2 fast
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|i has work:
|a A taxonomy for texture description and identification (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCXKRtFfjTcR4Hfv9vRQ4Rq
|4 https://id.oclc.org/worldcat/ontology/hasWork
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|i Print version:
|z 9781461397793
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|a Springer series in perception engineering.
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856 |
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