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130713s2013 enk o 000 0 eng d |
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019 |
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|a 1010984415
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|a 9781849696036
|q (electronic bk.)
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|a 1849696039
|q (electronic bk.)
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|a (OCoLC)852757025
|z (OCoLC)1010984415
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|a QA76.76.C672
|b S384 2013
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|a COM
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|2 bisacsh
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|a 005.117
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049 |
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|a UAMI
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100 |
1 |
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|a Silveira, Rodrigo Formigone.
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245 |
1 |
0 |
|a Learning HTML5 by creating fun games :
|b learn one o the most popular markup languages by creating simple yet fun games /
|c Rodrigo Silveira.
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260 |
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|a Birmingham :
|b Packt Publishing,
|c 2013.
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300 |
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|a 1 online resource (374 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: An Overview of HTML5; What is HTML?; A brief history of HTML; The evolution of the World Wide Web; What is HTML5?; HTML5 -- the next step in the evolution; HTML5 is not a single feature; More semantic document structure; A warning about performance; Native features to the browser; Automatic form validation; New input types; Telephone-friendly hyperlinks; CSS-based DOM selectors; Text-to-speech; CSS 3; Separation of concerns; Reusability of visual design; Ease of maintenance.
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505 |
8 |
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|a ScalabilityThe evolution of CSS; Experimental features and vendor prefixes; CSS Preprocessors; CSS 3 modules; Style attributes; Selectors; Colors; Media queries; JavaScript APIs; New JavaScript APIs; The Web as a platform; The Open Web; HTML5 -- a game changer; Learning HTML5 through game development; Summary; Chapter 2: HTML5 Typography; The game; Game elements; Options widget; Game title; Boat; Sky; Waves; Tracks; Players; Main container; Words to write; Words written; Message container; Message title; New champion form; Leaderboard; Game controls; HTML; Web form; Data attributes; CSS.
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505 |
8 |
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|a Web fontsTransitions; Animations; Text shadows; Box shadows; Border radius; JavaScript; Query selectors; API usage; Web forms; New input types; Form validation; Used in the game; Data attributes; Used in the game; Query selectors; Used in the game; Web fonts; Transitions; Animations; Text shadow; Box shadow; Border radius; The code; HTML structure; JavaScript and logic; Summary; Chapter 3: Understanding the Gravity of HTML5; Browser compatibility; Supporting different browsers; HTML5 libraries and frameworks; jQuery; Google Web Toolkit; Supporting browsers with limited HTML5.
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505 |
8 |
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|a Gracefully degradePolyfills; Modernizr; The game; Code structure; API usage; Web audio; Scalable Vector Graphics (SVG); Drag-and-drop; Web audio; How to use it; SVG; How to use it; Drag-and-drop; How to use it; Summary; Chapter 4: Using HTML5 to Catch a Snake; The game; API usage; How to use it; Typed arrays; How to use it; ArrayBuffer and ArrayBufferView; Typed array view types; Canvas; How to use it; clearRect; Fill and stroke; Lines; Shapes; Text; Transformations; Drawing images; Manipulating pixels; Web workers; How to use it; Offline application cache; How to use it; The code; Summary.
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8 |
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|a Chapter 5: Improving the Snake GameThe game; API usage; Web messaging; How to use it; Web storage; Local storage; Session storage; IndexedDB; IDBFactory; IDBOpenDBRequest; IDBTransaction; readwrite; readonly; versionchange; Getting elements; Deleting elements; The code; Saving the high score; Taking screen shots of the game; Summary; Chapter 6: Adding Features to Your Game; Advanced HTML5 APIs; WebGL; Hello, World!; Web sockets; The connection; Server side code; Client side code; Video; Attributes; Events; Geolocation; Google maps example; Upcoming CSS features.
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500 |
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|a Programming in the bleeding edge.
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520 |
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|a By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable. If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book i.
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588 |
0 |
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|a Print version record.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a HTML (Document markup language)
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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6 |
|a HTML (Langage de balisage)
|
650 |
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6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
7 |
|a HTML.
|2 aat
|
650 |
|
7 |
|a COMPUTERS
|x Programming
|x Object Oriented.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Programming
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a HTML (Document markup language)
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Silveira, Rodrigo Formigone.
|t Learning HTML5 by Creating Fun Games.
|d Birmingham : Packt Publishing, ©2013
|z 9781849696029
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1214967
|z Texto completo
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938 |
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
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