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Ethics in the virtual world : the morality and psychology of gaming /

Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Young, Garry, 1966-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Durham, UK : Acumen Publishing Ltd, Ã2013.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Machine generated contents note: 1. Introduction: playing with right and wrong
  • 2. To prohibit or not to prohibit, that is the question
  • 3. Hume's strength of feeling
  • 4. Kant's call of duty
  • 5. cost and benefit of virtual violence (and other taboos)
  • 6. Are meanings virtually the same?
  • 7. There are wrongs and then there are wrongs
  • 8. Virtual virtues, virtual vices
  • 9. Doing what it takes to win
  • 10. Agreeing the rules
  • 11. Why would anyone want to do that?
  • 12. Coping with virtual taboos
  • 13. Conclusion.