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Learning Stencyl 3.x Game Development : Beginner's Guide.

A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This book is for indie and...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Borkwood, Innes
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2013.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Learning Stencyl 3.x Game Development :  |b Beginner's Guide. 
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505 0 |a Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; How Stencyl works; How we'll learn to use Stencyl; Why Stencyl is a great development tool; Rapid prototyping and development; No code development; Sharing resources with other Stencyl developers; Platforms that Stencyl runs on; Stencyl target platforms; Targeting specific devices; Publishing desktop games; Publishing to iOS devices; Publishing to Android; What makes Stencyl different; Stencyl runs on almost any desktop computer. 
505 8 |a Stencyl creates native codeYou don't need to be a coder; Using the free version of Stencyl; Using the free version of Stencyl with this book; Successful games created with Stencyl; The Stencyl Showcase; Installing Stencyl and testing the setup; Installing Stencyl; Microsoft Windows; Time for action -- downloading and installing Stencyl on Windows; Mac OS X; Time for action -- downloading and installing Stencyl for Mac OS X; Linux; Time for action -- downloading and installing Stencyl for Linux; Creating a Stencyl account; Time for action -- creating an account and signing in. 
505 8 |a Testing the Stencyl installationTime For action -- testing Stencyl; Summary; Chapter 2: Let's Make a Game!; Using the downloaded game files; Let's get started!; Creating a new game; Time for action -- creating a new game; Creating a blank scene; Time for action -- creating a blank scene; Downloading resources from StencylForge; Time for action -- downloading an actor; Understanding the Stencyl Dashboard; Adding an actor into a scene; Time for action -- adding an actor to the jungle scene; Testing the game; Time for action -- testing the game; Downloading and using tiles for scenery. 
505 8 |a Time for action -- downloading tiles from StencylForgeAdding tiles into the scene; Time for action -- adding tiles into the scene; Working with tiles; Deleting tiles from a scene; Replacing existing tiles in a scene; Moving tiles in a scene; Selecting multiple tiles; Placing multiple copies of tiles; Finalizing the initial design; Reviewing our progress; Using behaviors to interact with our game; Working with behaviors; Adding behaviors; Time for action -- attaching a behavior to an actor; Configuring behaviors with Attributes; Time for action -- configuring the behavior; Save the game! 
505 8 |a Testing the gameTime for action -- testing the game to find a problem!; Improving the scene mechanics; Time for action -- adding gravity to the Jungle scene; Keeping an actor in a scene; Time for action -- attaching another behavior to the actor; Increasing the width of the gameplay area; Time for action -- increasing the width of the scene; Making the screen scroll; Time for action -- attaching the Camera Follow behavior; Adding some interesting scenery; Fine-tuning the level design; Finding game testers; Chapter 3: Detecting Collisions; Working with collision detection in Stencyl. 
505 8 |a Time for action -- enabling the Debug Drawing feature. 
520 |a A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful. 
542 |f Copyright © 2013 Packt Publishing 
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