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|b .S7997 2002
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|a 005.1
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|a UAMI
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100 |
1 |
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|a Sugiyama, Kozo,
|d 1945-
|1 https://id.oclc.org/worldcat/entity/E39PBJcC483B84TXTdvq8k94bd
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245 |
1 |
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|a Graph drawing and applications for software and knowledge engineers /
|c Kozo Sugiyama.
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260 |
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|a Singapore ;
|a River Edge, NJ :
|b World Scientific,
|c ©2002.
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
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|a Series on software engineering and knowledge engineering ;
|v v. 11
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|a Includes bibliographical references (pages 197-209) and index.
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|a Preface ; Acknowledgments ; Chapter 1: Introduction ; 1.1 Diagram language interfaces ; 1.2 The importance of automatic graph drawing methods ; 1.3 The aims of this book ; 1.4 The structure and terminology of this book.
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|a Chapter 2: A Framework for Automatic Graph Drawing Methods 2.1 Drawing objects ; 2.2 Drawing conventions ; 2.3 Drawing rules ; 2.4 Priorities between conventions and rules ; 2.5 Drawing algorithms ; Chapter 3: Outlines of Automatic Graph Drawing Methods ; 3.1 Tree drawing methods.
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|a 3.2 Directed graph drawing methods 3.3 Undirected graph drawing methods ; 3.4 Other drawing methods ; 3.5 Automatic graph drawing methods at a glance ; Chapter 4: Details of Automatic Graph Drawing Methods ; 4.1 General tree drawing methods ; 4.2 General directed graph drawing methods.
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|a 4.3 General undirected graph drawing methods 4.4 Generic graph drawing method by the magnetic spring model ; 4.5 Drawing methods for compound graphs ; Chapter 5: Extensions of Automatic Graph Drawing Methods ; 5.1 Drawing methods using curves ; 5.2 Fisheye views.
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|a 5.3 Dynamic drawing methods 5.4 Other extensions ; Chapter 6: A Variety of Applications ; 6.1 The uses of automatic graph drawing methods ; 6.2 Application examples ; Chapter 7: Applications for Creativity Support ; 7.1 What is creativity support.
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|a This book is useful for readers who want to visualize graphs as representing structural knowledge in a variety of fields. It gives an outline of the whole field, describes in detail the representative methods for drawing graphs, explains extensions such as fisheye and dynamic drawing, presents many practical applications, and discusses ways of evaluation. It makes the intuitive understanding of these easier by using examples and diagrams, and provides a wealth of references for those readers who wish to know more. Contents: <ul><li>A Framework for Automatic Graph Drawing Methods</li.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Computer graphics.
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650 |
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|a Graph theory.
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650 |
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|a Computer Graphics
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650 |
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6 |
|a Infographie.
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650 |
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|a computer graphics.
|2 aat
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|a Computer graphics
|2 fast
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650 |
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|a Graph theory
|2 fast
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|i has work:
|a Graph drawing and applications for software and knowledge engineers (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFMFHh8yFcjpQrRBQbhhtq
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Sugiyama, Kozo, 1945-
|t Graph drawing and applications for software and knowledge engineers.
|d Singapore ; River Edge, NJ : World Scientific, ©2002
|w (DLC) 2005297940
|
830 |
|
0 |
|a Series on software engineering and knowledge engineering ;
|v v. 11.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1679597
|z Texto completo
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH24684768
|
938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL1679597
|
994 |
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|a 92
|b IZTAP
|