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Tabla de Contenidos:
  • PSYCHOLOGY OF GAMING ; PSYCHOLOGY OF GAMING ; CONTENTS ; PREFACE ; 1. PSYCHOLOGY OF GAMING ; 2. RESEARCH IN THIS FIELD ; 4. CHAPTERS IN THIS BOOK ; 5. FUTURE RESEARCH IN PSYCHOLOGY OF GAMING ; REFERENCES ; PSYCHOLOGICAL GAME THEORY AND THE ROLE OF BELIEFS ; ABSTRACT ; 1. INTRODUCTION: WHAT PSYCHOLOGICAL GAME THEORY IS NOT ; 2. PSYCHOLOGICAL GAME THEORY AND THE "BRAVERY GAME" ; 3. A SINGLE-PERSON PSYCHOLOGICAL GAME ; 4. IMPLICATIONS FOR INDIVIDUAL CHOICE THEORY ; Example 1: Self-Perception of Honesty ; Example 2: Self-Assessment of Academic Merit ; Example 3: Reacting to Queue-Jumping.
  • CONCLUSIONREFERENCES ; EMOTIONAL GAMING ; ABSTRACT ; INTRODUCTION ; WHAT IS EMOTION AND HOW CAN IT BE MEASURED? ; CLASSIFICATION OF EMOTIONS: DIMENSIONAL AND CATEGORICAL APPROACHES ; EMOTION-RELATED RESPONSES TO VIDEO GAME EVENTS ; ENJOYMENT IN GAMING ; VIDEO GAME CONTENT: EMOTIONAL EFFECTS AND INTERPERSONAL OUTCOMES; CONCLUSION AND FUTURE DIRECTIONS ; REFERENCES ; THE TAXONOMY AND DESIGN CRITERIA FOR HEALTH GAME DESIGN IN THE ELDERLY ; ABSTRACT ; INTRODUCTION ; TAXONOMY ; Player ; Objective ; Procedures ; Rules ; Resources ; Boundaries ; Conflict ; Outcome ; Dimensions ; Game Design.
  • Domain Type ; Intervention Timing ; Prescribed Use ; Platform ; Realism Versus Abstraction ; Player ; Social Versus Individual ; Synchronous Versus Asynchronous ; Competitive Versus Collaborative ; Inclusiveness ; Ability Requirements ; Reporting ; Performance Variables ; Assessment ; External Reporting ; Adaptation ; Scaffolding ; Instruction Level ; Design Criteria Considerations ; Health Considerations ; Physical ; Mental ; Emotional ; Social ; Occupational ; Spiritual ; Software Considerations ; Hardware Considerations ; Main Console or Processing System ; Input Devices.
  • How this Fits with Older Adults Pros and Cons to Older Adults ; Availability and Cost ; Policy Considerations ; FUTURE WORK ; CONCLUSION ; REFERENCES ; THE GLOBALED 2 GAME: DEVELOPING SCIENTIFIC LITERACY SKILLS THROUGH INTERDISCIPLINARY, TECHNOLOGY-BASED SIMULATIONS ; ABSTRACT ; Theory of Change ; How Globaled 2Works ; Empirical Support for the Intervention ; DISCUSSION ; CONCLUSION ; REFERENCES ; RETHINKING FANTASY AS A CONTRIBUTOR TO INTRINSIC MOTIVATION IN DIGITAL GAMEPLAY; ABSTRACT ; INTRODUCTION ; FANTASY AND INTRINSIC MOTIVATION IN GAMES ; CONSTRUCT OF FANTASY ; METHOD.
  • Initial Item DevelopmentParticipants and Procedures ; Measures ; RESULTS AND INTERPRETATIONS ; Exploratory Factor Analysis of the Fantasy in Gameplay ; CONCLUSION ; REFERENCES ; INDIGENOUS AUSTRALIAN GAMBLERS AND THEIR HELP-SEEKING BEHAVIOR ; ABSTRACT ; INTRODUCTION; Problem Gambling ; Sources of Help for Gambling Problems ; Professional Treatment Services ; Informal Channels of Gambling Help ; Self Help Measures ; Cultural Influences on Help-Seeking for Gambling Problems ; Help-Seeking amongst Indigenous Australian Gamblers ; METHOD ; RESULTS ; Telephone and Face-To-Face Counselling.