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Maya visual effects : the innovator's guide /

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Keller, Eric, 1969- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, N.J. : John Wiley & Sons, 2013.
Edición:2nd edition.
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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100 1 |a Keller, Eric,  |d 1969-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjFkDr3VdfpPK4PvcyGFPP 
245 1 0 |a Maya visual effects :  |b the innovator's guide /  |c by Eric Keller. 
250 |a 2nd edition. 
264 1 |a Hoboken, N.J. :  |b John Wiley & Sons,  |c 2013. 
300 |a 1 online resource 
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520 8 |a Annotation  |b Create innovative CG solutions with Maya and this creative guideProfessional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline. Shows intermediate to advanced Maya users new solutions, workarounds, and shortcuts for creating Maya visual effects on deadlineGives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsetsOffers workable ideas that can be applied, no matter which version of Maya software is being usedPresents projects in an engaging style, with pages of full-color imagery to illustrate conceptsCreate amazing effects with the creative insights and fresh advice in this new edition of "Maya Visual Effects: The Innovator's Guide." 
588 0 |a Print version record. 
505 0 |a 1. Texture Effects -- 2. Particle Effects -- 3. Joint Rigging for Effects -- 4. Creative Blend Shape Techniques -- 5. Paint Effects -- 6. nCloth Techniques -- 7. Fluid Effects -- 8. nHair and Fur Effects. 
505 0 0 |t Introduction --  |g 1.  |t Texture Effects --  |t Create Animated Effects with a Ramp Texture --  |t Use Ambient Occlusion for Holographic Effects --  |t Generate Creative Text Effects --  |g 2.  |t Particle Effects --  |t Orchestrate a Flowering Tree with nParticles --  |t Create a Beard of Bees Using a Force Field --  |t Choreograph a School of Fish by Layering Particles --  |g 3.  |t Joint Rigging for Effects --  |t Animate a Growing Bacterial Colony Using Joints --  |t Use Joints to Jiggle Geometry --  |t Animate a Magic Curling Brick Road Using Joints --  |g 4.  |t Creative Blend Shape Techniques --  |t Create an Interactive Blend Shape Rig --  |t Combine Blend Shapes and Other Deformers to Create Swimming Plankton --  |t Automate Blend Shape Sequences Using MEL --  |g 5.  |t Paint Effects --  |t Create Bursts of Electric Energy --  |t Animate a Blood Vessel Growing on an Eyeball --  |t Use Paint Effects Modifiers to Deform Geometry --  |g 6.  |t nCloth Techniques --  |t Use nCloth to Melt a Complex Gun Model --  |t Trap 3D Text in a Spider Web with nConstraints --  |t Use nCloth to Animate a Drop of Water --  |g 7.  |t Fluid Effects --  |t Create Shockwaves for a Futuristic Spaceship --  |t Propel a Rocket Using Fluids --  |t Use a Fluid Mesh to Build a Head --  |g 8.  |t nHair and Fur Effects --  |t Create an Animated Jellyfish with nHair --  |t Create a Dynamic Rig for Medusa's Snakes --  |t Animate Crop Circles Using Fur. 
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