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Computer games : learning objectives, cognitive performance and effects on development /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Soria, Agustin, 1954-, Maldonado, Julián
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Nova Science Publisher's, ©2010.
Colección:Computer science, technology and applications.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Computer games :  |b learning objectives, cognitive performance and effects on development /  |c Agustin Soria and Julián Maldonado, editors. 
260 |a New York :  |b Nova Science Publisher's,  |c ©2010. 
300 |a 1 online resource (xv, 201 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Computer Science, Technology and Applications 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT -- COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT -- CONTENTS -- PREFACE -- EDUTAIN@GRID: A RESOURCE MANAGEMENTPLATFORM FOR MASSIVELY MULTIPLAYERONLINE GAMES -- Abstract -- 1. Introduction -- 2. Model -- 2.1. Game Application Model -- 2.2. Game Load Complexity Model -- 2.3. Game Hosting Model -- 2.4. Complete Game Ecosystem Model -- 3. Architecture -- 4. Monitoring -- 4.1. Real-Time Metrics -- 4.2. Monitored Entities 
505 8 |a 4.2.1. Host Entity4.2.2. Game Process Entity -- 4.2.3. Game Local Session Entity -- 4.3. Monitoring Method -- 5. Load Prediction -- 5.1. Predictor Families -- 5.2. Prediction Method -- 5.3. Neural Network-Based Prediction -- 5.3.1. Preprocessor -- 5.3.2. Signal Expander -- 5.3.3. Neural Network -- 5.3.4. Postprocessor -- 5.3.5. Utilisation -- 5.3.6. Complexity Analysis -- 5.4. Implementation -- 5.5. Distributed FPS Game Simulator -- 5.6. Neural Network Tuning -- 5.6.1. Network Type -- 5.6.2. Network Structure -- 5.6.3. Transfer Function 
505 8 |a 5.6.4. Signal Expanding5.7. Prediction Results -- 6. Capacity Management -- 6.1. Processor Load Model -- 6.2. Memory Load Model -- 6.3. Network Load Model -- 6.4. General Load Model -- 7. Resource Allocation -- 8. Conclusions -- References -- A STRATEGY FOR ANALYZING DIGITALEPISTEMIC GAMES -- Abstract -- Introduction -- Game Categorization -- Epistemic Patterns -- Pattern List -- Arranging -- Assigning -- Collecting -- Comparing -- Composing -- Filtering -- Linking -- Probing -- Searching -- Selecting 
505 8 |a Analysis of Games Using These PatternsAdventures of Lolo -- Bejeweled -- Blocksum -- Bookworm -- Civilization IV -- The Incredible Machine -- Legend of Zelda: Ocarina of Time -- Myst -- Pacman -- Step-By-Step -- Tetris -- Conclusion -- References -- PATTERNS OF DIGITAL GAME PLAYING IN EARLY ADOLESCENCE: RELATIONS TO DEPRESSED MOOD -- Abstract -- Introduction -- Digital Game Playing and Emotion Regulation -- Patterns of Playing Digital Games and Depressed Mood -- The Current Study -- Methods -- Participants -- Study Procedure -- Measures 
505 8 |a ResultsDescriptive Results -- Digital Game Playing Patterns -- Digital Game Playing Patterns and Depressed Mood -- Conclusion -- Acknowledgements -- References -- VIDEO GAMES FOR HEALTH:DESIGN STRATEGIESFOR MAXIMIZING LEARNING -- Abstract -- Introduction -- Scope of this Chapter -- Video Games for Learning -- Video Games for Health -- Concrete Versus Conceptual Games -- Learning Theory and Health Game Design -- The Example of Re-Mission -- Symbolic Self Modeling in Re-Mission -- Other Learning Principles in Re-Mission -- Conclusion -- References 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
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650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 0 |a Computer games  |x Research. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
700 1 |a Soria, Agustin,  |d 1954-  |1 https://id.oclc.org/worldcat/entity/E39PCjDMRqpwg4FpvPBFP6tbtX 
700 1 |a Maldonado, Julián. 
776 0 8 |i Print version:  |z 9781608766581  |z 1608766586  |w (DLC) 2009040474 
830 0 |a Computer science, technology and applications. 
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