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|a QA76.76.C672
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|a 794.8/1526
|2 22
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|a UAMI
|
245 |
0 |
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|a Computer games :
|b learning objectives, cognitive performance and effects on development /
|c Agustin Soria and Julián Maldonado, editors.
|
260 |
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|a New York :
|b Nova Science Publisher's,
|c ©2010.
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300 |
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|a 1 online resource (xv, 201 pages) :
|b illustrations (some color)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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1 |
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|a Computer Science, Technology and Applications
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504 |
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|a Includes bibliographical references and index.
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588 |
0 |
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|a Print version record.
|
505 |
0 |
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|a COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT -- COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT -- CONTENTS -- PREFACE -- EDUTAIN@GRID: A RESOURCE MANAGEMENTPLATFORM FOR MASSIVELY MULTIPLAYERONLINE GAMES -- Abstract -- 1. Introduction -- 2. Model -- 2.1. Game Application Model -- 2.2. Game Load Complexity Model -- 2.3. Game Hosting Model -- 2.4. Complete Game Ecosystem Model -- 3. Architecture -- 4. Monitoring -- 4.1. Real-Time Metrics -- 4.2. Monitored Entities
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505 |
8 |
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|a 4.2.1. Host Entity4.2.2. Game Process Entity -- 4.2.3. Game Local Session Entity -- 4.3. Monitoring Method -- 5. Load Prediction -- 5.1. Predictor Families -- 5.2. Prediction Method -- 5.3. Neural Network-Based Prediction -- 5.3.1. Preprocessor -- 5.3.2. Signal Expander -- 5.3.3. Neural Network -- 5.3.4. Postprocessor -- 5.3.5. Utilisation -- 5.3.6. Complexity Analysis -- 5.4. Implementation -- 5.5. Distributed FPS Game Simulator -- 5.6. Neural Network Tuning -- 5.6.1. Network Type -- 5.6.2. Network Structure -- 5.6.3. Transfer Function
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505 |
8 |
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|a 5.6.4. Signal Expanding5.7. Prediction Results -- 6. Capacity Management -- 6.1. Processor Load Model -- 6.2. Memory Load Model -- 6.3. Network Load Model -- 6.4. General Load Model -- 7. Resource Allocation -- 8. Conclusions -- References -- A STRATEGY FOR ANALYZING DIGITALEPISTEMIC GAMES -- Abstract -- Introduction -- Game Categorization -- Epistemic Patterns -- Pattern List -- Arranging -- Assigning -- Collecting -- Comparing -- Composing -- Filtering -- Linking -- Probing -- Searching -- Selecting
|
505 |
8 |
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|a Analysis of Games Using These PatternsAdventures of Lolo -- Bejeweled -- Blocksum -- Bookworm -- Civilization IV -- The Incredible Machine -- Legend of Zelda: Ocarina of Time -- Myst -- Pacman -- Step-By-Step -- Tetris -- Conclusion -- References -- PATTERNS OF DIGITAL GAME PLAYING IN EARLY ADOLESCENCE: RELATIONS TO DEPRESSED MOOD -- Abstract -- Introduction -- Digital Game Playing and Emotion Regulation -- Patterns of Playing Digital Games and Depressed Mood -- The Current Study -- Methods -- Participants -- Study Procedure -- Measures
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505 |
8 |
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|a ResultsDescriptive Results -- Digital Game Playing Patterns -- Digital Game Playing Patterns and Depressed Mood -- Conclusion -- Acknowledgements -- References -- VIDEO GAMES FOR HEALTH:DESIGN STRATEGIESFOR MAXIMIZING LEARNING -- Abstract -- Introduction -- Scope of this Chapter -- Video Games for Learning -- Video Games for Health -- Concrete Versus Conceptual Games -- Learning Theory and Health Game Design -- The Example of Re-Mission -- Symbolic Self Modeling in Re-Mission -- Other Learning Principles in Re-Mission -- Conclusion -- References
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Computer games
|x Research.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
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650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
700 |
1 |
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|a Soria, Agustin,
|d 1954-
|1 https://id.oclc.org/worldcat/entity/E39PCjDMRqpwg4FpvPBFP6tbtX
|
700 |
1 |
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|a Maldonado, Julián.
|
776 |
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|i Print version:
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|w (DLC) 2009040474
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|a Computer science, technology and applications.
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856 |
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