Cargando…

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D.

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hawley, Richard A. (Computer programmer)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2013.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mu 4500
001 EBOOKCENTRAL_ocn830162820
003 OCoLC
005 20240329122006.0
006 m o d
007 cr |n|||||||||
008 130316s2013 enk o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d OCLCQ  |d MHW  |d UMI  |d YDXCP  |d DEBSZ  |d OCLCQ  |d COO  |d OCLCO  |d TXI  |d OCLCQ  |d FEM  |d MERUC  |d OCLCQ  |d ZCU  |d OCLCO  |d OCLCF  |d CEF  |d ICG  |d OCLCQ  |d OCLCO  |d UAB  |d DKC  |d OCLCQ  |d UKAHL  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCL  |d OCLCO  |d OCLCL 
019 |a 844973043  |a 852732225  |a 968097528  |a 969046535 
020 |a 9781849699402 
020 |a 1849699402 
020 |z 9781849699396 
020 |z 1849699399 
029 1 |a AU@  |b 000052281164 
029 1 |a CHNEW  |b 001051389 
029 1 |a CHVBK  |b 56770209X 
029 1 |a DEBBG  |b BV041430531 
029 1 |a DEBBG  |b BV044173924 
029 1 |a DEBSZ  |b 397496966 
029 1 |a DEBSZ  |b 398263213 
035 |a (OCoLC)830162820  |z (OCoLC)844973043  |z (OCoLC)852732225  |z (OCoLC)968097528  |z (OCoLC)969046535 
037 |a CL0500000218  |b Safari Books Online 
050 4 |a QA76.6 
082 0 4 |a 794.8 
049 |a UAMI 
100 1 |a Hawley, Richard A.  |c (Computer programmer)  |1 https://id.oclc.org/worldcat/entity/E39PCjymTdMTq7qc46FBph3GBK 
245 1 0 |a Grome Terrain Modeling with Ogre3D, UDK, and Unity3D. 
260 |a Birmingham :  |b Packt Pub.,  |c 2013. 
300 |a 1 online resource (265 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |2 rda 
490 1 |a Community experience distilled 
505 0 |a Table of Contents; Grome Terrain Modeling with Ogre3D, UDK, and Unity3D; Grome Terrain Modeling with Ogre3D, UDK, and Unity3D; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Creating Virtual Landscapes; Describing a world in data; Heightmaps are common ground; Texture sizes. 
505 8 |a The huge world problemFloating point precision; Depth buffer precision; Planning our first project -- the brief; Starting GROME; Summary; 2. GROME Workspace; Viewports; Selecting objects; Workspace panel; Workspace tab; Scene tab; Layer stack; Layer type selector; Selection filter; Tools panel; Workflow/creation path; Zones; Know the dimensions; Zone splitter; Example -- volcano island; Splitting zones; Creating a simple procedural heightmap; Summary; 3. Heightmaps; Modifier toolsets; Heightmap toolset; Elevation; SurfInfo; Erosion and FLErosion; HmapImport; Resampler; HSmooth; HmapStamp. 
505 8 |a ObjLevelSimplify; Heightmap Brush toolset; Elevation; Smudge; Smooth; Clone; Fractals, hills, mountains, and dunes; Procedural Heightmap toolset; PDeposition; FractalNoise and FractalDunes; Example -- the Heightmap layer stack; Heightmap layer operations; Merging a heightmap; Flatten down; Selection masks; Example -- putting it together; Our initial work plan; Now to apply the River feature; Brushing the shoreline; Summary; 4. Textures and Lighting; Performance consideration for mobiles; Working with material layers; Assigning zones to a layer; Color textures; Ground holes; Masked textures. 
505 8 |a The texture toolsetColorGen tool; Distribution Mask component; Layers and Layers in use; Shadowmap tool; MaskFilter tool; MaskGen tool; The Base layer; The 01 layer; Arm 02 Texture layer; Final Detail layer; All done; Vertical texture mapping; ColorBake tool; NormalMap tool; Let it snow; The brush tools; The package browser; Decals; Summary; 5. Bring Me a Shrubbery; Exportability of vegetation; GROME detail objects and billboards; The Detail layer stack; Adding grass billboards; Adding 3D Object details; The Detail toolset; Brush tool; Mask tool; Procedural tools; A quick example. 
505 8 |a A closer look at Billboard GrassesBlending shadowmaps with vegetation; 3D Objects in detail layers; Summary; 6. Water, Rivers, and Roads; Water layers; Creating a new water layer; Masks; Global settings; Waves; Coloring; Lighting; Shadows on water layers; Water toolset; Generator tool; Shoreline tool; Creating rivers; Creating a small stepped river feature; Roads; Create tool; Adding more roads to create a network; Adjust tool; Configure tool; Texturing the road; Real road data; Summary; 7. Exporting to Unity, UDK, and Ogre 3D; Unity; Desktop PC/Mac; Export RAW terrain; Exporting from GROME. 
520 |a This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Grome (Computer file) 
630 0 7 |a Grome (Computer file)  |2 blmlsh 
650 0 |a Video games  |x Programming. 
650 0 |a Three-dimensional display systems. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Affichage tridimensionnel. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
776 0 8 |i Print version:  |a Hawley, Richard.  |t Grome Terrain Modeling with Ogre3D, UDK, and Unity3D.  |d Birmingham : Packt Publishing, ©2013  |z 9781849699396 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1140133  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n AH26851342 
938 |a EBL - Ebook Library  |b EBLB  |n EBL1140133 
938 |a YBP Library Services  |b YANK  |n 10314245 
994 |a 92  |b IZTAP