Cargando…

Blender Master Class : a Hands-On Guide to Modeling, Sculpting, Materials, and Rendering.

Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Simonds, Ben
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : No Starch Press, 2012.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Acknowledgments; About the Author and Technical Reviewer; Introduction; Topics Covered; What Isn't Covered; Requirements; The Projects; The Bat Creature; The Spider Bot; The Jungle Temple; How to Follow the Projects; Resources Accompanying This Book; Let's Begin; 1: Introduction to Blender; About Blender; The Blender User Interface; Layout and UI Terminology; Switching Editors and Customizing the UI; Multiple Layouts; Editor Types; The 3D Viewport; The Properties Editor; The Info Editor; The Node Editor; The UV Image Editor; Other Editors; Using Blender; Scenes; The Default .blend File.
  • Adding ObjectsThe 3D Cursor; Selecting Objects; Manipulating Objects; Other Coordinate Systems; Operators; Datablocks; Naming Datablocks; Modes; Saving and Loading; Appending and Linking; In Review; 2: Introduction to GIMP; About GIMP; Why GIMP?; The GIMP User Interface; The Toolbox; The Canvas; Dialogs; Using GIMP; Creating an Image; Painting and Drawing; Brushes and Brush Dynamics; Filters; Layers; Selections; Saving and Exporting; In Review; 3: Preparation; Concept Art and References; Creating, Finding, and Using References; What to Look for in Reference Material; Composition.
  • The Rule of ThirdsSilhouette and Negative Space; Simplicity and Focus; Visual Path; Testing Compositions in Blender; Preparing References in GIMP; Creating a Reference Sheet; Aligning Orthographic References; Using Concepts and Reference Images in Blender; UV Image Editor; Background Images; Image Empties; In Review; 4: Blocking In; Basic Modeling Terms; Edit Mode; Other Ways to Model: Curves; Modifiers; Blocking in the Jungle Temple; Snapping; Base Meshes; Building the Bat Creature Base Mesh; Loop Cuts and Face and Edge Loops; Poses for Modeling Characters; Modeling the Hands and Feet.
  • Modeling the HeadTweaking the Model with Proportional Editing; Creating the Wings; Applying Transforms; Shading Modes; Creating the Spider Bot; In Review; 5: Modeling the Details; Topology; What Is Good Topology?; Dealing with Difficult Topology; Modeling the Jungle Temple in Detail; Walls; Statues; Stone Carvings; Plants; IvyGen; Ground/Soil; Modeling the Details of the Spider Bot; Joints; Wires; Coupling; Other Parts; Modeling Details for the Bat Creature; Modeling the Eyes; Teeth and Nails; In Review; 6: Sculpting; Sculpt Mode; Brush Options; Brush Types; Creating Custom Brushes.
  • Clay TubesRake; Scrape Flat; Crease Lazy; Drag Alpha; Making Brushes Available by Default; Improving Your Sculpting Experience; Optimizing Sculpting Performance; Customizing the 3D Viewport; MatCap Materials; Tweaking OpenGL Shading; The Multires Modifier; Sculpting; Sculpting the Bat Creature; Volumes; Planes; Coarse Anatomy; Sculpting Hard-to-Reach Areas Using Shape Keys; Hiding Parts of the Mesh; Sculpting the Wings; Basic Details; Sculpting Around the Eyes; Time to Retopologize; Transferring Sculpted Detail to a New Mesh with a Displacement Map; Detailing; Posing; Expression.