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Blender Master Class : a Hands-On Guide to Modeling, Sculpting, Materials, and Rendering.

Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Simonds, Ben
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : No Starch Press, 2012.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Blender Master Class :  |b a Hands-On Guide to Modeling, Sculpting, Materials, and Rendering. 
260 |a San Francisco :  |b No Starch Press,  |c 2012. 
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505 0 |a Acknowledgments; About the Author and Technical Reviewer; Introduction; Topics Covered; What Isn't Covered; Requirements; The Projects; The Bat Creature; The Spider Bot; The Jungle Temple; How to Follow the Projects; Resources Accompanying This Book; Let's Begin; 1: Introduction to Blender; About Blender; The Blender User Interface; Layout and UI Terminology; Switching Editors and Customizing the UI; Multiple Layouts; Editor Types; The 3D Viewport; The Properties Editor; The Info Editor; The Node Editor; The UV Image Editor; Other Editors; Using Blender; Scenes; The Default .blend File. 
505 8 |a Adding ObjectsThe 3D Cursor; Selecting Objects; Manipulating Objects; Other Coordinate Systems; Operators; Datablocks; Naming Datablocks; Modes; Saving and Loading; Appending and Linking; In Review; 2: Introduction to GIMP; About GIMP; Why GIMP?; The GIMP User Interface; The Toolbox; The Canvas; Dialogs; Using GIMP; Creating an Image; Painting and Drawing; Brushes and Brush Dynamics; Filters; Layers; Selections; Saving and Exporting; In Review; 3: Preparation; Concept Art and References; Creating, Finding, and Using References; What to Look for in Reference Material; Composition. 
505 8 |a The Rule of ThirdsSilhouette and Negative Space; Simplicity and Focus; Visual Path; Testing Compositions in Blender; Preparing References in GIMP; Creating a Reference Sheet; Aligning Orthographic References; Using Concepts and Reference Images in Blender; UV Image Editor; Background Images; Image Empties; In Review; 4: Blocking In; Basic Modeling Terms; Edit Mode; Other Ways to Model: Curves; Modifiers; Blocking in the Jungle Temple; Snapping; Base Meshes; Building the Bat Creature Base Mesh; Loop Cuts and Face and Edge Loops; Poses for Modeling Characters; Modeling the Hands and Feet. 
505 8 |a Modeling the HeadTweaking the Model with Proportional Editing; Creating the Wings; Applying Transforms; Shading Modes; Creating the Spider Bot; In Review; 5: Modeling the Details; Topology; What Is Good Topology?; Dealing with Difficult Topology; Modeling the Jungle Temple in Detail; Walls; Statues; Stone Carvings; Plants; IvyGen; Ground/Soil; Modeling the Details of the Spider Bot; Joints; Wires; Coupling; Other Parts; Modeling Details for the Bat Creature; Modeling the Eyes; Teeth and Nails; In Review; 6: Sculpting; Sculpt Mode; Brush Options; Brush Types; Creating Custom Brushes. 
505 8 |a Clay TubesRake; Scrape Flat; Crease Lazy; Drag Alpha; Making Brushes Available by Default; Improving Your Sculpting Experience; Optimizing Sculpting Performance; Customizing the 3D Viewport; MatCap Materials; Tweaking OpenGL Shading; The Multires Modifier; Sculpting; Sculpting the Bat Creature; Volumes; Planes; Coarse Anatomy; Sculpting Hard-to-Reach Areas Using Shape Keys; Hiding Parts of the Mesh; Sculpting the Wings; Basic Details; Sculpting Around the Eyes; Time to Retopologize; Transferring Sculpted Detail to a New Mesh with a Displacement Map; Detailing; Posing; Expression. 
500 |a Sculpting the Spider Bot. 
520 |a Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You'll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you'll master the Blender interface and learn how to create and refi. 
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