Mathematics for informatics and computer science /
How many ways do exist to mix different ingredients, how many chances to win a gambling game, how many possible paths going from one place to another in a network? To this kind of questions Mathematics applied to computer gives a stimulating and exhaustive answer. This text, presented in three parts...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Wiley,
2013.
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Colección: | ISTE.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Mathematics for Informatics and Computer Science; Title Page; Copyright Page; Table of Contents; General Introduction; Chapter 1. Some Historical Elements; 1.1. Yi King; 1.2. Flavor combinations in India; 1.3. Sand drawings in Africa; 1.4. Galileo's problem; 1.5. Pascal's triangle; 1.6. The combinatorial explosion: Abu Kamil's problem, the palm grove problem and the Sudoku grid; 1.6.1. Solution to Abu Kamil's problem; 1.6.2. Palm Grove problem, where N = 4; 1.6.3. Complete Sudoku grids; PART 1. COMBINATORICS; Part 1. Introduction; Chapter 2. Arrangements and Combinations
- 2.1. The three formulae2.2. Calculation of Cnp, Pascal's triangle and binomial formula; 2.3. Exercises; 2.3.1. Demonstrating formulae; 2.3.2. Placing rooks on a chessboard; 2.3.3. Placing pieces on a chessboard; 2.3.4. Pascal's triangle modulo k; 2.3.5. Words classified based on their blocks of letters; 2.3.6. Diagonals of a polygon; 2.3.7. Number of times a number is present in a list of numbers; 2.3.8. Words of length n based on 0 and 1 without any block of 1s repeated; 2.3.9. Programming: classification of applications of a set with n elements in itself following the form of their graph
- 3.9.1. Exercise 1: words with different successive letters3.9.2. Exercise 2: repeated purchases with a given sum of money; 3.10. Return to permutations; 3.11. Gray code; Chapter 4. Enumeration by Tree Structures; 4.1. Words of length n, based on N letters 1, 2, 3, ..., N, where each letter is followed by a higher or equal letter; 4.2. Permutations enumeration; 4.3. Derangements; 4.4. The queens problem; 4.5. Filling up containers; 4.6. Stack of coins; 4.7. Domino tiling a chessboard; Chapter 5. Languages, Generating Functions and Recurrences; 5.1. The language of words based on two letters