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Mathematics for informatics and computer science /

How many ways do exist to mix different ingredients, how many chances to win a gambling game, how many possible paths going from one place to another in a network? To this kind of questions Mathematics applied to computer gives a stimulating and exhaustive answer. This text, presented in three parts...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Audibert, Pierre, 1941-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Wiley, 2013.
Colección:ISTE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Audibert, Pierre,  |d 1941-  |1 https://id.oclc.org/worldcat/entity/E39PBJwxHBDwgmdTbhxmp9RHYP 
245 1 0 |a Mathematics for informatics and computer science /  |c Pierre Audibert. 
260 |a London :  |b Wiley,  |c 2013. 
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500 |a 5.7.3. Language of words made from arrangements taken from n distinct and non-repeated letters a, b, c, etc., where these words are shorter than or equal to n. 
520 |a How many ways do exist to mix different ingredients, how many chances to win a gambling game, how many possible paths going from one place to another in a network? To this kind of questions Mathematics applied to computer gives a stimulating and exhaustive answer. This text, presented in three parts (Combinatorics, Probability, Graphs) addresses all those who wish to acquire basic or advanced knowledge in combinatorial theories. It is actually also used as a textbook. 
588 0 |a Print version record. 
505 0 |a Cover; Mathematics for Informatics and Computer Science; Title Page; Copyright Page; Table of Contents; General Introduction; Chapter 1. Some Historical Elements; 1.1. Yi King; 1.2. Flavor combinations in India; 1.3. Sand drawings in Africa; 1.4. Galileo's problem; 1.5. Pascal's triangle; 1.6. The combinatorial explosion: Abu Kamil's problem, the palm grove problem and the Sudoku grid; 1.6.1. Solution to Abu Kamil's problem; 1.6.2. Palm Grove problem, where N = 4; 1.6.3. Complete Sudoku grids; PART 1. COMBINATORICS; Part 1. Introduction; Chapter 2. Arrangements and Combinations 
505 8 |a 2.1. The three formulae2.2. Calculation of Cnp, Pascal's triangle and binomial formula; 2.3. Exercises; 2.3.1. Demonstrating formulae; 2.3.2. Placing rooks on a chessboard; 2.3.3. Placing pieces on a chessboard; 2.3.4. Pascal's triangle modulo k; 2.3.5. Words classified based on their blocks of letters; 2.3.6. Diagonals of a polygon; 2.3.7. Number of times a number is present in a list of numbers; 2.3.8. Words of length n based on 0 and 1 without any block of 1s repeated; 2.3.9. Programming: classification of applications of a set with n elements in itself following the form of their graph 
505 8 |a 3.9.1. Exercise 1: words with different successive letters3.9.2. Exercise 2: repeated purchases with a given sum of money; 3.10. Return to permutations; 3.11. Gray code; Chapter 4. Enumeration by Tree Structures; 4.1. Words of length n, based on N letters 1, 2, 3, ..., N, where each letter is followed by a higher or equal letter; 4.2. Permutations enumeration; 4.3. Derangements; 4.4. The queens problem; 4.5. Filling up containers; 4.6. Stack of coins; 4.7. Domino tiling a chessboard; Chapter 5. Languages, Generating Functions and Recurrences; 5.1. The language of words based on two letters 
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650 6 |a Informatique  |x Mathématiques. 
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830 0 |a ISTE. 
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