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Cyberspace/Cyberbodies/Cyberpunk : Cultures of Technological Embodiment.

This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Featherstone, Mike
Otros Autores: Burrows, Roger
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : SAGE Publications, 1996.
Colección:Published in association with Theory, Culture & Society.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Featherstone, Mike. 
245 1 0 |a Cyberspace/Cyberbodies/Cyberpunk :  |b Cultures of Technological Embodiment. 
260 |a London :  |b SAGE Publications,  |c 1996. 
300 |a 1 online resource (287 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Published in association with Theory, Culture & Society 
520 |a This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. 
588 0 |a Print version record. 
505 0 |a Cover; Contents; Chapter 1 -- Cultures of Technological Embodiment: An Introduction; Chapter 2 -- Feedback and Cybernetics: Reimaging the Body in the Age of Cybernetics; Chapter 3 -- The Future Looms: Weaving Women and Cybernetics; Chapter 4 -- The Design of Virtual Reality; Chapter 5 -- Postmodern Virtualities; Chapter 6 -- The Embodied Computer/User; Chapter 7 -- Rear-View Mirrorshades: The Recursive Generation of the Cyberbody; Chapter 8 -- Cyberspace and the World We Live in; Chapter 9 -- Descartes Goes to Hollywood: Mind, Body and Gender in Contemporary Cyborg Cinema. 
505 8 |a Chapter 10 -- Prosthetic Memory: Total Recal and Blade RunnerChapter 11 -- Meat (or How to Kill Oedipus in Cyberspace); Chapter 12 -- Beating the Meat/Surviving the Text, or How to Get Out of This Century Alive; Chapter 13 -- Forms of Technological Embodiment: Reading the Body in Contemporary Culture; Chapter 14 -- Cyber(Body)Parts: Prosthetic Consciousness; Chapter 15 -- Corpses, Animals, Machines and Mannequins: The Body and Cyberpunk; Index. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Cybernetics  |x Social aspects. 
650 0 |a Human body  |x Social aspects. 
650 0 |a Information society. 
650 0 |a Virtual reality. 
650 6 |a Cybernétique  |x Aspect social. 
650 6 |a Corps humain  |x Aspect social. 
650 6 |a Société de l'information. 
650 6 |a Réalité virtuelle. 
650 7 |a virtual reality.  |2 aat 
650 7 |a Cybernetics  |x Social aspects  |2 fast 
650 7 |a Human body  |x Social aspects  |2 fast 
650 7 |a Information society  |2 fast 
650 7 |a Virtual reality  |2 fast 
700 1 |a Burrows, Roger. 
758 |i has work:  |a Cyberspace/cyberbodies/cyberpunk (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFqrhbd9hRCT3BrFX9FD7b  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |z 9780761950851 
830 0 |a Published in association with Theory, Culture & Society. 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1024070  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL1024070 
994 |a 92  |b IZTAP