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Geometry, language and strategy /

Geometry, Language and Strategy is a way of looking at game theory or strategic decision-making from a scientific perspective, using standard equations from the fields of engineering and physics. To better approximate reality, it extends game theory beyond the two-player set piece. The book begins w...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Thomas, G. H. (Gerald Harper), 1942-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Singapore ; Hackensack, N.J. : World Scientific, ©2006.
Colección:K & E series on knots and everything ; v. 37.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • 1. Introduction. 1.1. Geometry of economic games. 1.2. Market fluid. 1.3. Thermodynamics of games. 1.4. Rules of the game. 1.5. Economic justification. 1.6. Dynamic games. 1.7. Nature of time. 1.8. Outline
  • 2. Rules-of-the-game. 2.1. Games are covariant. 2.2. General attributes of the game matrix. 2.3. Geodesics. 2.4. Games are locally flat. 2.5. Dynamic game theory hypothesis
  • 3. Flow of strategic-mass. 3.1. Local versus global. 3.2. The connection. 3.3. Curvature. 3.4. Geometry specified by sources
  • 4. Game symmetries. 4.1. Earth's symmetries. 4.2. Active and inactive choices. 4.3. Covariance or isometry. 4.4. Dynamic theory of games. 4.5. Time isometry
  • 5. Analysis. 5.1. Reference frames. 5.2. Two-person zero-sum fair game. 5.3. Central frame models. 5.4. Basic behavior
  • 6. Graphical presentation. 6.1. Fair games. 6.2. Value games. 6.3. Three-person game. 6.4. Observations
  • 7. Applications and open problems. 7.1. Organizational dynamics. 7.2. Reorganization cycles. 7.3. What is a player? 7.4. Flat games. 7.5. Three-person and higher games. 7.6. Non-zero sum games. 7.7. Viscous games. 7.8. Quantum games. 7.9. Complete solutions.