Cargando…

Augmented reality : an emerging technologies guide to AR /

With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kipper, Greg
Otros Autores: Rampolla, Joseph
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Waltham, MA : Syngress, 2012.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 a 4500
001 EBOOKCENTRAL_ocn819502752
003 OCoLC
005 20240329122006.0
006 m o d
007 cr cnu---unuuu
008 121128s2012 maua ob 001 0 eng d
010 |z  2012030125 
040 |a OPELS  |b eng  |e pn  |c OPELS  |d E7B  |d OCLCF  |d OCLCA  |d UIU  |d COO  |d YDXCP  |d OCLCQ  |d LOA  |d AGLDB  |d K6U  |d Z5A  |d PIFAG  |d FVL  |d OCLCQ  |d D6H  |d WRM  |d U3W  |d OCLCQ  |d WYU  |d LEAUB  |d OCLCA  |d OL$  |d VLY  |d OCLCQ  |d OCLCO  |d CZL  |d DST  |d OCLCO  |d OCLCQ  |d OCLCO  |d OCLCL 
019 |a 980911273  |a 1162281783  |a 1241824841  |a 1259134876  |a 1295598791  |a 1300664499  |a 1303297287  |a 1303525151  |a 1316249701  |a 1328495231  |a 1397409550 
020 |a 9781597497343 
020 |a 1597497347 
020 |a 1283810646 
020 |a 9781283810647 
020 |z 9781597497336 
020 |z 1597497339 
029 1 |a AU@  |b 000050608475 
029 1 |a AU@  |b 000066217757 
029 1 |a CHNEW  |b 000622502 
029 1 |a CHVBK  |b 303215739 
029 1 |a DEBBG  |b BV042305250 
029 1 |a DEBSZ  |b 405345925 
029 1 |a NZ1  |b 15123292 
035 |a (OCoLC)819502752  |z (OCoLC)980911273  |z (OCoLC)1162281783  |z (OCoLC)1241824841  |z (OCoLC)1259134876  |z (OCoLC)1295598791  |z (OCoLC)1300664499  |z (OCoLC)1303297287  |z (OCoLC)1303525151  |z (OCoLC)1316249701  |z (OCoLC)1328495231  |z (OCoLC)1397409550 
050 4 |a QA76.9.A94  |b K57 2012 
082 0 4 |a 006.8  |2 23 
049 |a UAMI 
100 1 |a Kipper, Greg. 
245 1 0 |a Augmented reality :  |b an emerging technologies guide to AR /  |c Greg Kipper, Joseph Rampolla. 
260 |a Waltham, MA :  |b Syngress,  |c 2012. 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file 
520 |a With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers. Educates readers how best to use augmented reality regarless of industryProvides an in-depth understanding of AR and ideas ranging from new business applications to new crime fighting methods Includes actual examples and case studies from both private and government applications. 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
505 0 |a 1. What Is Augmented Reality? -- 2. The Types of Augmented Reality -- 3. The Value of Augmented Reality -- 4. The Value of Augmented Reality: Public Safety, The Military, and The Law -- 5. Innovators and Organizations -- 6. Visions of the Future. 
505 0 0 |g 1.  |t What Is Augmented Reality? --  |t The Definition of Augmented Reality --  |t What AR is Not --  |t The Components of Augmented Reality --  |t Augmented Reality Platforms --  |t A Brief History of Augmented Reality --  |t 1962 --  |t 1968 --  |t 1975 --  |t 1992 --  |t 1996 --  |t 1997 --  |t 1999 --  |t 2000 --  |t 2001 --  |t 2004 --  |t 2006 --  |t 2008 --  |t 2009 --  |t Augmented Reality Today: 2012 --  |t Advertising --  |t Task Support --  |t Navigation --  |t Home and Industrial --  |t Art --  |t Sightseeing --  |t Entertainment and Games --  |t Social Networking --  |t Education --  |t Translation --  |t The Differences Between Augmented Reality and Virtual Reality --  |t What is Virtual Reality? --  |t Similarities and Differences Between VR and AR --  |t The Difference Between AR and QR Codes --  |t Challenges with AR --  |t Technical Challenges of Augmented Reality --  |t Social Challenges of Augmented Reality --  |t The Opportunities for Augmented Reality --  |t Summary --  |g 2.  |t The Types of Augmented Reality --  |t How Augmented Reality Works --  |t AR Systems and Functionality --  |t AR Functions --  |t The Augmented Perception of Reality --  |t The Creation of an Artificial Environment --  |t The Basic Process of Augmenting Reality --  |t Recognition and Tracking Challenges --  |t Augmented Reality Methods --  |t Pattern --  |t Outline --  |t Location --  |t Surface --  |t AR Display Technology --  |t Mobile Handheld Displays --  |t Video Spatial Displays and Spatial Augmented Reality --  |t Wearable Displays --  |t Interaction in AR Applications --  |t Tangible User Interface --  |t Collaborative AR Interface --  |t Hybrid AR Interface --  |t Multimodal AR Interfaces --  |t Summary --  |g 3.  |t The Value of Augmented Reality --  |t The Next User Interface --  |t The Command Line Interface: The First Dimension --  |t The Graphical User Interface: The Second Dimension --  |t Augmented Reality: The Third Dimension --  |t Mobile Browsing: Eliminating the Need for Searching --  |t Advancing Computer Interfaces --  |t Minority Report and Mezzanine --  |t Augmented Reality LEAP --  |t The Uses of Augmented Reality --  |t Sports, Gaming, and Entertainment --  |t Sports --  |t Gaming --  |t AR and Location Information --  |t AR and The Kinect --  |t Holograms and 3D Video Conferencing --  |t AR and Virtual Worlds --  |t AR and Social Networking --  |t AR Flash Mob --  |t Mobile Social Networking --  |t Facial Recognition --  |t Recognizr --  |t Social Camera --  |t Movies --  |t The "Outernet" --  |t Virtual Sets --  |t Augmented Television --  |t The MetaMirror --  |t Travel --  |t Language Translation --  |t Directions --  |t An Expanded Experience --  |t Augmented History --  |t HistoryPin --  |t TagWhat --  |t Education --  |t Augmented Reality Books --  |t Collaborative Learning --  |t Construct3D --  |t The Augmented Reality Education Group --  |t Maintenance and Repair --  |t Augmented Manuals --  |t Medicine --  |t Business and Commerce --  |t Advertising, Public Relations, and Marketing --  |t QR Codes and AR --  |t Billboards and Posters --  |t Movie Ads --  |t Car Ads --  |t Retail and Shopping --  |t Moosejaw --  |t Augmented Reality Windshields --  |t Summary --  |g 4.  |t The Value of Augmented Reality: Public Safety, The Military, and The Law --  |t Public Safety, The Military, and The Law --  |t AR and Law Enforcement --  |t Drone Technology and AR --  |t Collaborative Crime Scene Investigation --  |t AR for Firefighters --  |t AR and The Military --  |t Information Dominance --  |t AR Satellite Finder --  |t AR Flight Tracker --  |t AR Ship Finder --  |t Augmented Reality and The Law --  |t Regulatory Requirements --  |t Negligence --  |t Copyright --  |t Privacy --  |t Discovery --  |t Summary --  |g 5.  |t Innovators and Organizations --  |t Introduction --  |t Dr. Steven Feiner --  |t Ori Inbar --  |t Tish Shute --  |t Chris Grayson --  |t Helen Papagiannis --  |t Companies Specializing in AR --  |t Total Immersion --  |t Google X --  |t Gravity Jack --  |t ARToolkit --  |t Metaio --  |t Metaio Creator --  |t Junaio --  |t Layar --  |t AR Tools --  |t AR Blogs --  |t Summary --  |g 6.  |t Visions of the Future --  |t Introduction --  |t The Fifth K-Wave --  |t The Big Trends --  |t Generation C: The Connected Generation --  |t The Evolving University --  |t Changing Education and Training --  |t Video Games: A Learning Tool --  |t Technical Trends --  |t The Internet of Things --  |t The Expanding Video Game Market --  |t "Exergames" and AR --  |t Augmented Reality Enhancers --  |t Future Concepts for Augmented Reality --  |t AR Contact Lenses --  |t Biomimicry and Bionic Eyes --  |t Nanotechnology --  |t Bionics, Nanotechnology, and Augmented Reality --  |t Conclusions. 
546 |a English. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Augmented reality. 
650 0 |a Human-computer interaction. 
650 0 |a Real-time data processing. 
650 0 |a Computer graphics. 
650 0 |a Three-dimensional display systems. 
650 0 |a Interactive multimedia. 
650 2 |a Computer Graphics 
650 6 |a Réalité augmentée. 
650 6 |a Temps réel (Informatique) 
650 6 |a Infographie. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Multimédias interactifs. 
650 7 |a augmented reality.  |2 aat 
650 7 |a computer graphics.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Augmented reality  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Human-computer interaction  |2 fast 
650 7 |a Interactive multimedia  |2 fast 
650 7 |a Real-time data processing  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
700 1 |a Rampolla, Joseph. 
758 |i has work:  |a Augmented reality (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFGYycvmVpvPGCGpBQW4bd  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version.  |a Kipper, Greg.  |t Augmented reality.  |d Waltham, MA : Syngress, 2012  |z 9781597497336  |w (OCoLC)748336467 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1073012  |z Texto completo 
938 |a ebrary  |b EBRY  |n ebr10626276 
938 |a YBP Library Services  |b YANK  |n 9920758 
994 |a 92  |b IZTAP