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|a QA76.9.A94
|b K57 2012
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|a 006.8
|2 23
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|a UAMI
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100 |
1 |
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|a Kipper, Greg.
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1 |
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|a Augmented reality :
|b an emerging technologies guide to AR /
|c Greg Kipper, Joseph Rampolla.
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260 |
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|a Waltham, MA :
|b Syngress,
|c 2012.
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300 |
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|a 1 online resource :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers. Educates readers how best to use augmented reality regarless of industryProvides an in-depth understanding of AR and ideas ranging from new business applications to new crime fighting methods Includes actual examples and case studies from both private and government applications.
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588 |
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|a Print version record.
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|a Includes bibliographical references and index.
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505 |
0 |
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|a 1. What Is Augmented Reality? -- 2. The Types of Augmented Reality -- 3. The Value of Augmented Reality -- 4. The Value of Augmented Reality: Public Safety, The Military, and The Law -- 5. Innovators and Organizations -- 6. Visions of the Future.
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505 |
0 |
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|g 1.
|t What Is Augmented Reality? --
|t The Definition of Augmented Reality --
|t What AR is Not --
|t The Components of Augmented Reality --
|t Augmented Reality Platforms --
|t A Brief History of Augmented Reality --
|t 1962 --
|t 1968 --
|t 1975 --
|t 1992 --
|t 1996 --
|t 1997 --
|t 1999 --
|t 2000 --
|t 2001 --
|t 2004 --
|t 2006 --
|t 2008 --
|t 2009 --
|t Augmented Reality Today: 2012 --
|t Advertising --
|t Task Support --
|t Navigation --
|t Home and Industrial --
|t Art --
|t Sightseeing --
|t Entertainment and Games --
|t Social Networking --
|t Education --
|t Translation --
|t The Differences Between Augmented Reality and Virtual Reality --
|t What is Virtual Reality? --
|t Similarities and Differences Between VR and AR --
|t The Difference Between AR and QR Codes --
|t Challenges with AR --
|t Technical Challenges of Augmented Reality --
|t Social Challenges of Augmented Reality --
|t The Opportunities for Augmented Reality --
|t Summary --
|g 2.
|t The Types of Augmented Reality --
|t How Augmented Reality Works --
|t AR Systems and Functionality --
|t AR Functions --
|t The Augmented Perception of Reality --
|t The Creation of an Artificial Environment --
|t The Basic Process of Augmenting Reality --
|t Recognition and Tracking Challenges --
|t Augmented Reality Methods --
|t Pattern --
|t Outline --
|t Location --
|t Surface --
|t AR Display Technology --
|t Mobile Handheld Displays --
|t Video Spatial Displays and Spatial Augmented Reality --
|t Wearable Displays --
|t Interaction in AR Applications --
|t Tangible User Interface --
|t Collaborative AR Interface --
|t Hybrid AR Interface --
|t Multimodal AR Interfaces --
|t Summary --
|g 3.
|t The Value of Augmented Reality --
|t The Next User Interface --
|t The Command Line Interface: The First Dimension --
|t The Graphical User Interface: The Second Dimension --
|t Augmented Reality: The Third Dimension --
|t Mobile Browsing: Eliminating the Need for Searching --
|t Advancing Computer Interfaces --
|t Minority Report and Mezzanine --
|t Augmented Reality LEAP --
|t The Uses of Augmented Reality --
|t Sports, Gaming, and Entertainment --
|t Sports --
|t Gaming --
|t AR and Location Information --
|t AR and The Kinect --
|t Holograms and 3D Video Conferencing --
|t AR and Virtual Worlds --
|t AR and Social Networking --
|t AR Flash Mob --
|t Mobile Social Networking --
|t Facial Recognition --
|t Recognizr --
|t Social Camera --
|t Movies --
|t The "Outernet" --
|t Virtual Sets --
|t Augmented Television --
|t The MetaMirror --
|t Travel --
|t Language Translation --
|t Directions --
|t An Expanded Experience --
|t Augmented History --
|t HistoryPin --
|t TagWhat --
|t Education --
|t Augmented Reality Books --
|t Collaborative Learning --
|t Construct3D --
|t The Augmented Reality Education Group --
|t Maintenance and Repair --
|t Augmented Manuals --
|t Medicine --
|t Business and Commerce --
|t Advertising, Public Relations, and Marketing --
|t QR Codes and AR --
|t Billboards and Posters --
|t Movie Ads --
|t Car Ads --
|t Retail and Shopping --
|t Moosejaw --
|t Augmented Reality Windshields --
|t Summary --
|g 4.
|t The Value of Augmented Reality: Public Safety, The Military, and The Law --
|t Public Safety, The Military, and The Law --
|t AR and Law Enforcement --
|t Drone Technology and AR --
|t Collaborative Crime Scene Investigation --
|t AR for Firefighters --
|t AR and The Military --
|t Information Dominance --
|t AR Satellite Finder --
|t AR Flight Tracker --
|t AR Ship Finder --
|t Augmented Reality and The Law --
|t Regulatory Requirements --
|t Negligence --
|t Copyright --
|t Privacy --
|t Discovery --
|t Summary --
|g 5.
|t Innovators and Organizations --
|t Introduction --
|t Dr. Steven Feiner --
|t Ori Inbar --
|t Tish Shute --
|t Chris Grayson --
|t Helen Papagiannis --
|t Companies Specializing in AR --
|t Total Immersion --
|t Google X --
|t Gravity Jack --
|t ARToolkit --
|t Metaio --
|t Metaio Creator --
|t Junaio --
|t Layar --
|t AR Tools --
|t AR Blogs --
|t Summary --
|g 6.
|t Visions of the Future --
|t Introduction --
|t The Fifth K-Wave --
|t The Big Trends --
|t Generation C: The Connected Generation --
|t The Evolving University --
|t Changing Education and Training --
|t Video Games: A Learning Tool --
|t Technical Trends --
|t The Internet of Things --
|t The Expanding Video Game Market --
|t "Exergames" and AR --
|t Augmented Reality Enhancers --
|t Future Concepts for Augmented Reality --
|t AR Contact Lenses --
|t Biomimicry and Bionic Eyes --
|t Nanotechnology --
|t Bionics, Nanotechnology, and Augmented Reality --
|t Conclusions.
|
546 |
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|a English.
|
590 |
|
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
590 |
|
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Augmented reality.
|
650 |
|
0 |
|a Human-computer interaction.
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650 |
|
0 |
|a Real-time data processing.
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650 |
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0 |
|a Computer graphics.
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650 |
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0 |
|a Three-dimensional display systems.
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650 |
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0 |
|a Interactive multimedia.
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650 |
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2 |
|a Computer Graphics
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650 |
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6 |
|a Réalité augmentée.
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650 |
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6 |
|a Temps réel (Informatique)
|
650 |
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6 |
|a Infographie.
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650 |
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6 |
|a Affichage tridimensionnel.
|
650 |
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6 |
|a Multimédias interactifs.
|
650 |
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7 |
|a augmented reality.
|2 aat
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650 |
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|a computer graphics.
|2 aat
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650 |
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7 |
|a three-dimensional.
|2 aat
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650 |
|
7 |
|a Augmented reality
|2 fast
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650 |
|
7 |
|a Computer graphics
|2 fast
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650 |
|
7 |
|a Human-computer interaction
|2 fast
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7 |
|a Interactive multimedia
|2 fast
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650 |
|
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|a Real-time data processing
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
700 |
1 |
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|a Rampolla, Joseph.
|
758 |
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|i has work:
|a Augmented reality (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFGYycvmVpvPGCGpBQW4bd
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version.
|a Kipper, Greg.
|t Augmented reality.
|d Waltham, MA : Syngress, 2012
|z 9781597497336
|w (OCoLC)748336467
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1073012
|z Texto completo
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