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XNA 4 3D Game Development by Example Beginner's Guide.

Create action-packed 3D games with the Microsoft XNA Framework.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Jaegers, Kurt
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2012.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • XNA 4 3D Game Development by Example Beginner's Guide; XNA 4 3D Game Development by Example Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Instant Updates on New Packt Books; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action
  • heading; What just happened?; Pop quiz
  • heading; Have a go hero
  • heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions.
  • 1. Introduction to XNASystem requirements; Installing the Windows Phone SDK; Time for action
  • installing Windows Phone SDK; What just happened?; Speller
  • Our first XNA game; Time for action
  • creating an XNA project; What just happened?; Managing content; Time for action
  • creating content assets; What just happened?; Member variables; Time for action
  • declaring new member variables; What just happened?; The Game1 constructor; Initialization; Time for action
  • customizing the Initialize() method; What just happened?; Loading content; Time for action
  • creating a square texture.
  • What just happened?Updating; Time for action
  • customizing the Update() method; What just happened?; The Draw() method; Time for action
  • drawing Speller; What just happened?; Helper methods; Time for action
  • words and letters; What just happened?; Time for action
  • completing the Speller project; What just happened?; Have a go hero; Summary; 2. Cube Chaser
  • A Flat 3D World; Designing the game; 3D coordinates; Creating the project; Time for action
  • creating the Cube Chaser project; What just happened?; Our view of the world; Time for action
  • beginning the Camera class; What just happened?
  • The Projection matrixLooking at something; Time for action
  • implementing a look-at point; What just happened?; The View matrix; Time for action
  • the View matrix; What just happened?; From the ground up; Time for action
  • creating the Maze classes; What just happened?; Drawing the floor; Time for action
  • drawing the floor; What just happened?; Moving around; Time for action
  • expanding the Camera; What just happened?; Time for action
  • letting the player move; What just happened?; Summary; 3. Cube Chaser
  • It's A-Mazing!; Maze generation; Time for action
  • defining a MazeCell.
  • What just happened?Time for action
  • generating the Maze class; What just happened?; Constructing the walls; Time for action
  • building walls; What just happened?; Time for action
  • drawing the walls; What just happened?; Solid walls; Time for action
  • bouncing off the walls; What just happened?; Have a go hero; Summary; 4. Cube Chaser
  • Finding Your Way; The cube; Time for action
  • placing the cube; What just happened?; Rotating the cube; Time for action
  • rotating the cube; What just happened?; Matrices
  • big scary math things?; The translation matrix; The rotation matrix; The scale matrix.