XNA 4 3D Game Development by Example Beginner's Guide.
Create action-packed 3D games with the Microsoft XNA Framework.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing,
2012.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- XNA 4 3D Game Development by Example Beginner's Guide; XNA 4 3D Game Development by Example Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Instant Updates on New Packt Books; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action
- heading; What just happened?; Pop quiz
- heading; Have a go hero
- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions.
- 1. Introduction to XNASystem requirements; Installing the Windows Phone SDK; Time for action
- installing Windows Phone SDK; What just happened?; Speller
- Our first XNA game; Time for action
- creating an XNA project; What just happened?; Managing content; Time for action
- creating content assets; What just happened?; Member variables; Time for action
- declaring new member variables; What just happened?; The Game1 constructor; Initialization; Time for action
- customizing the Initialize() method; What just happened?; Loading content; Time for action
- creating a square texture.
- What just happened?Updating; Time for action
- customizing the Update() method; What just happened?; The Draw() method; Time for action
- drawing Speller; What just happened?; Helper methods; Time for action
- words and letters; What just happened?; Time for action
- completing the Speller project; What just happened?; Have a go hero; Summary; 2. Cube Chaser
- A Flat 3D World; Designing the game; 3D coordinates; Creating the project; Time for action
- creating the Cube Chaser project; What just happened?; Our view of the world; Time for action
- beginning the Camera class; What just happened?
- The Projection matrixLooking at something; Time for action
- implementing a look-at point; What just happened?; The View matrix; Time for action
- the View matrix; What just happened?; From the ground up; Time for action
- creating the Maze classes; What just happened?; Drawing the floor; Time for action
- drawing the floor; What just happened?; Moving around; Time for action
- expanding the Camera; What just happened?; Time for action
- letting the player move; What just happened?; Summary; 3. Cube Chaser
- It's A-Mazing!; Maze generation; Time for action
- defining a MazeCell.
- What just happened?Time for action
- generating the Maze class; What just happened?; Constructing the walls; Time for action
- building walls; What just happened?; Time for action
- drawing the walls; What just happened?; Solid walls; Time for action
- bouncing off the walls; What just happened?; Have a go hero; Summary; 4. Cube Chaser
- Finding Your Way; The cube; Time for action
- placing the cube; What just happened?; Rotating the cube; Time for action
- rotating the cube; What just happened?; Matrices
- big scary math things?; The translation matrix; The rotation matrix; The scale matrix.