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XNA 4 3D Game Development by Example Beginner's Guide.

Create action-packed 3D games with the Microsoft XNA Framework.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Jaegers, Kurt
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2012.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Jaegers, Kurt. 
245 1 0 |a XNA 4 3D Game Development by Example Beginner's Guide. 
260 |a Birmingham :  |b Packt Publishing,  |c 2012. 
300 |a 1 online resource (595 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a XNA 4 3D Game Development by Example Beginner's Guide; XNA 4 3D Game Development by Example Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Instant Updates on New Packt Books; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions. 
505 8 |a 1. Introduction to XNASystem requirements; Installing the Windows Phone SDK; Time for action -- installing Windows Phone SDK; What just happened?; Speller -- Our first XNA game; Time for action -- creating an XNA project; What just happened?; Managing content; Time for action -- creating content assets; What just happened?; Member variables; Time for action -- declaring new member variables; What just happened?; The Game1 constructor; Initialization; Time for action -- customizing the Initialize() method; What just happened?; Loading content; Time for action -- creating a square texture. 
505 8 |a What just happened?Updating; Time for action -- customizing the Update() method; What just happened?; The Draw() method; Time for action -- drawing Speller; What just happened?; Helper methods; Time for action -- words and letters; What just happened?; Time for action -- completing the Speller project; What just happened?; Have a go hero; Summary; 2. Cube Chaser -- A Flat 3D World; Designing the game; 3D coordinates; Creating the project; Time for action -- creating the Cube Chaser project; What just happened?; Our view of the world; Time for action -- beginning the Camera class; What just happened? 
505 8 |a The Projection matrixLooking at something; Time for action -- implementing a look-at point; What just happened?; The View matrix; Time for action -- the View matrix; What just happened?; From the ground up; Time for action -- creating the Maze classes; What just happened?; Drawing the floor; Time for action -- drawing the floor; What just happened?; Moving around; Time for action -- expanding the Camera; What just happened?; Time for action -- letting the player move; What just happened?; Summary; 3. Cube Chaser -- It's A-Mazing!; Maze generation; Time for action -- defining a MazeCell. 
505 8 |a What just happened?Time for action -- generating the Maze class; What just happened?; Constructing the walls; Time for action -- building walls; What just happened?; Time for action -- drawing the walls; What just happened?; Solid walls; Time for action -- bouncing off the walls; What just happened?; Have a go hero; Summary; 4. Cube Chaser -- Finding Your Way; The cube; Time for action -- placing the cube; What just happened?; Rotating the cube; Time for action -- rotating the cube; What just happened?; Matrices -- big scary math things?; The translation matrix; The rotation matrix; The scale matrix. 
500 |a Combining matrices. 
520 |a Create action-packed 3D games with the Microsoft XNA Framework. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
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776 0 8 |i Print version:  |a Jaegers, Kurt.  |t XNA 4 3D Game Development by Example Beginner's Guide.  |d Birmingham : Packt Publishing, ©2012  |z 9781849687089 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1036250  |z Texto completo 
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