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|a 9781849687096
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|a 1849687099
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|a 9781849687089
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|a (OCoLC)815979478
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|a TK43
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|a 004.5
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|a UAMI
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|a Jaegers, Kurt.
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|a XNA 4 3D Game Development by Example Beginner's Guide.
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|a Birmingham :
|b Packt Publishing,
|c 2012.
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|a 1 online resource (595 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a XNA 4 3D Game Development by Example Beginner's Guide; XNA 4 3D Game Development by Example Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Instant Updates on New Packt Books; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions.
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|a 1. Introduction to XNASystem requirements; Installing the Windows Phone SDK; Time for action -- installing Windows Phone SDK; What just happened?; Speller -- Our first XNA game; Time for action -- creating an XNA project; What just happened?; Managing content; Time for action -- creating content assets; What just happened?; Member variables; Time for action -- declaring new member variables; What just happened?; The Game1 constructor; Initialization; Time for action -- customizing the Initialize() method; What just happened?; Loading content; Time for action -- creating a square texture.
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|a What just happened?Updating; Time for action -- customizing the Update() method; What just happened?; The Draw() method; Time for action -- drawing Speller; What just happened?; Helper methods; Time for action -- words and letters; What just happened?; Time for action -- completing the Speller project; What just happened?; Have a go hero; Summary; 2. Cube Chaser -- A Flat 3D World; Designing the game; 3D coordinates; Creating the project; Time for action -- creating the Cube Chaser project; What just happened?; Our view of the world; Time for action -- beginning the Camera class; What just happened?
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|a The Projection matrixLooking at something; Time for action -- implementing a look-at point; What just happened?; The View matrix; Time for action -- the View matrix; What just happened?; From the ground up; Time for action -- creating the Maze classes; What just happened?; Drawing the floor; Time for action -- drawing the floor; What just happened?; Moving around; Time for action -- expanding the Camera; What just happened?; Time for action -- letting the player move; What just happened?; Summary; 3. Cube Chaser -- It's A-Mazing!; Maze generation; Time for action -- defining a MazeCell.
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|a What just happened?Time for action -- generating the Maze class; What just happened?; Constructing the walls; Time for action -- building walls; What just happened?; Time for action -- drawing the walls; What just happened?; Solid walls; Time for action -- bouncing off the walls; What just happened?; Have a go hero; Summary; 4. Cube Chaser -- Finding Your Way; The cube; Time for action -- placing the cube; What just happened?; Rotating the cube; Time for action -- rotating the cube; What just happened?; Matrices -- big scary math things?; The translation matrix; The rotation matrix; The scale matrix.
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|a Combining matrices.
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|a Create action-packed 3D games with the Microsoft XNA Framework.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Video games
|x Programming.
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650 |
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|a Video games
|x Design.
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|a Jeux vidéo
|x Programmation.
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|a Jeux vidéo
|x Conception.
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|a Computer games
|x Design
|2 fast
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|a Video games
|x Programming
|2 fast
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|i has work:
|a XNA 4 3D game development by example beginner's guide (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGG78479YHhhhM74FGjbJP
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|a Jaegers, Kurt.
|t XNA 4 3D Game Development by Example Beginner's Guide.
|d Birmingham : Packt Publishing, ©2012
|z 9781849687089
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1036250
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL1036250
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994 |
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|a 92
|b IZTAP
|