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CryENGINE 3 Game Development Beginner's Guide.

Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tracy, Sean
Otros Autores: Reindell, Paul
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2012.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a CryENGINE 3 Game Development Beginner's Guide. 
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505 0 |a CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions. 
505 8 |a 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher. 
505 8 |a What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects. 
505 8 |a Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? 
505 8 |a Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? 
505 8 |a Time for action -- setting up time of day and its basic parameters. 
520 |a Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool. 
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650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a COMPUTERS  |x Image Processing.  |2 bisacsh 
650 7 |a COMPUTERS  |x Digital Media  |x Graphics Applications.  |2 bisacsh 
650 7 |a PHOTOGRAPHY  |x Techniques  |x Digital.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Imaging Systems.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
700 1 |a Reindell, Paul. 
758 |i has work:  |a CryENGINE 3 game development (Work)  |1 https://id.oclc.org/worldcat/entity/E39PD3fgTbv3vbfvprY4tcCRKd  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Tracy, Sean.  |t CryENGINE 3 Game Development Beginner's Guide.  |d Birmingham : Packt Publishing, ©2012  |z 9781849692007 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1035153  |z Texto completo 
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