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|a Tracy, Sean.
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|a CryENGINE 3 Game Development Beginner's Guide.
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|a Birmingham :
|b Packt Publishing,
|c 2012.
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300 |
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|a 1 online resource (606 pages)
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|a CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions.
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|a 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher.
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|a What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects.
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|a Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened?
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|a Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened?
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|a Time for action -- setting up time of day and its basic parameters.
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520 |
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|a Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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|a Video games
|x Programming.
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650 |
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|a Video games
|x Design.
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
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|a Jeux vidéo
|x Conception.
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650 |
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|a COMPUTERS
|x Image Processing.
|2 bisacsh
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650 |
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7 |
|a COMPUTERS
|x Digital Media
|x Graphics Applications.
|2 bisacsh
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650 |
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7 |
|a PHOTOGRAPHY
|x Techniques
|x Digital.
|2 bisacsh
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|a TECHNOLOGY & ENGINEERING
|x Imaging Systems.
|2 bisacsh
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650 |
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|a Computer games
|x Design
|2 fast
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650 |
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7 |
|a Video games
|x Programming
|2 fast
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650 |
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|a Video games
|x Design
|2 fast
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700 |
1 |
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|a Reindell, Paul.
|
758 |
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|i has work:
|a CryENGINE 3 game development (Work)
|1 https://id.oclc.org/worldcat/entity/E39PD3fgTbv3vbfvprY4tcCRKd
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
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|i Print version:
|a Tracy, Sean.
|t CryENGINE 3 Game Development Beginner's Guide.
|d Birmingham : Packt Publishing, ©2012
|z 9781849692007
|
856 |
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