Stories that Move Mountains : Storytelling and Visual Design for Persuasive Presentations.
Learn how to use stories and visuals to make top-notch presentations It's called CAST (Content, Audience, Story, & Tell) and it's been a quiet success, until now. Developed over a twelve year period as a presentation method to help Enterprise Architects, it was adopted by Microsoft Ent...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
Wiley,
2012.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- About the Authors
- Credits
- 1. : The Power of Stories
- Visual Stories
- Should We Blame the Tools
- Finding the Right Tool for the Job
- To Be Effective, You Have to Affect People
- Convincing Evidence
- Chapter
- 2. : CAST and the Visual Story Map
- 3. : Using CAST to Tell Stories
- Use the Visual Story Map
- Learn From Our Experience
- Examples of Using CAST
- Build Your Own Example
- Example 1: Personal Trainer
- Example 2: CityUniversity Hospital
- Tell the Right Story
- Tell the Story Right
- 4. : Why.
- The Three Big WhysFocusing First on "Why"
- All Motivation is Personal
- Techniques for Discovering Whys
- Five Whys
- Pain Chain
- Outcome Mapping
- 5. : What
- Elements of Change
- Brainstorming the Changes
- Filter and Focus
- 6. : How
- Traceability
- Finding the "How"
- Understanding the Dependencies
- Cum hoc ergo propter hoc
- 7. : What If
- Walking BackwardThrough the Story
- Alternative Scenarios
- Final Thoughts on theStory CONTENT
- 8. : Who
- Finding the Common Ground
- Creating a Power Map
- 9. : Learning and Decision Styles
- Categorizing Your Audience.
- Preferences, Not PrescriptionsLearning Styles
- Decision Styles
- 10. : Structure
- Plot Structure
- Nesting and Embedding
- Using Reality and Fiction
- Hope's Story
- Putting All the Parts Together
- In a Hurry
- 11. : Character
- The Hero and the Villain
- Character Associations
- Believability
- The Cast of Characters
- 12. : Sense of Urgency
- The Enemies of Change:Complacency andDistraction
- COMMON FACTORS CREATING A SENSE OF URGENCY
- Success Is a Decision
- Success Is a Commitment
- 13. : Delivery Plan
- Decisions Take Time
- Planning for Scale
- Hook, Line, and Sinker.
- City University HospitalDelivery Tips
- 14. : Design
- Intentional Design
- Many Formats, One Root
- The Infographic
- Ideation
- COMPOSITION
- Content Coding
- Writing
- 15. : Test
- Testing and Rehearsals
- Opening, Closing, and Timing
- Repetition
- Retention
- The Six Key Tests
- 16. : CAST Example:What a Difference a Day Can Make
- 17. : Afterword:Improving Your Visual Storytelling
- Practice Makes Perfect
- Use Your Tools.