Blender Game Engine Beginner?s Guide.
The non-programmer's guide to creating 3D video games.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing,
2012.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Blender Game Engine Beginner's Guide; Blender Game Engine Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action
- heading; What just happened?; Pop quiz
- heading; Have a go hero-heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions; 1. Things You Need to Know.
- Things you need, and things you don'tTime for action
- start using the BGE; What just happened?; Exploring the interface of the Logic Editor; Time for action
- exploring the logic bricks world; What just happened?; Time for action
- moving the cube; What just happened?; Pop quiz
- exploring the interface of the Logic Editor; Have a go hero- doing more; Summary; 2. Your Characters; An example-save the whale!; How to create a library; Time for action
- downloading models from the Internet; What just happened?; Importing other files into Blender.
- Time for action
- cleaning up the model in BlenderWhat just happened?; Pop quiz
- importing other files into Blender; Have a go hero-growing the library; Involving enemies in the game; Time for action
- appending the enemy; What just happened?; Pop quiz
- Involving enemies in the game; Have a go hero-reshaping the level; Creating a meeting point; Time for action
- making the enemy follow a path; What just happened?; Pop quiz
- creating a meeting point; Have a go hero-more interactivity; Summary; 3. The First Level; Block out a level environment; Time for action
- creating the scene.
- What just happened?Pop quiz
- blocking out a level environment; Have a go hero-doing it better; Creating a player view; Time for action
- renaming the scene; What just happened?; Have a go hero-creating the real map view; Defining the boundaries; Time for action
- closing the entry point; What just happened?; Have a go hero-experimenting with the start of the game; Marking the end of level; Time for action
- opening the end point; What just happened?; Have a go hero-changing the end point; Summary; 4. Collisions; Respawning the character; Time for action
- returning to the original position.
- What just happened?Pop quiz
- respawning the character; Have a go hero-doing it better; Creating trap doors; Time for action
- moving the blocks of ice; What just happened?; Have a go hero-the more, the better; Real-time motion; Time for action
- rolling objects; What just happened?; Have a go hero-different actions; Creating looped actions; Time for action
- making waves; What just happened?; Have a go hero-making it look real; Summary; 5. Gameplay; Growing the character; Time for action
- counting; What just happened?; Have a go hero-completing possibilities; Creating a life indicator bar.
- Time for action
- decreasing life.