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Blender Game Engine Beginner?s Guide.

The non-programmer's guide to creating 3D video games.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bacone, Victor Kuller
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2012.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Blender Game Engine Beginner's Guide; Blender Game Engine Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action
  • heading; What just happened?; Pop quiz
  • heading; Have a go hero-heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions; 1. Things You Need to Know.
  • Things you need, and things you don'tTime for action
  • start using the BGE; What just happened?; Exploring the interface of the Logic Editor; Time for action
  • exploring the logic bricks world; What just happened?; Time for action
  • moving the cube; What just happened?; Pop quiz
  • exploring the interface of the Logic Editor; Have a go hero- doing more; Summary; 2. Your Characters; An example-save the whale!; How to create a library; Time for action
  • downloading models from the Internet; What just happened?; Importing other files into Blender.
  • Time for action
  • cleaning up the model in BlenderWhat just happened?; Pop quiz
  • importing other files into Blender; Have a go hero-growing the library; Involving enemies in the game; Time for action
  • appending the enemy; What just happened?; Pop quiz
  • Involving enemies in the game; Have a go hero-reshaping the level; Creating a meeting point; Time for action
  • making the enemy follow a path; What just happened?; Pop quiz
  • creating a meeting point; Have a go hero-more interactivity; Summary; 3. The First Level; Block out a level environment; Time for action
  • creating the scene.
  • What just happened?Pop quiz
  • blocking out a level environment; Have a go hero-doing it better; Creating a player view; Time for action
  • renaming the scene; What just happened?; Have a go hero-creating the real map view; Defining the boundaries; Time for action
  • closing the entry point; What just happened?; Have a go hero-experimenting with the start of the game; Marking the end of level; Time for action
  • opening the end point; What just happened?; Have a go hero-changing the end point; Summary; 4. Collisions; Respawning the character; Time for action
  • returning to the original position.
  • What just happened?Pop quiz
  • respawning the character; Have a go hero-doing it better; Creating trap doors; Time for action
  • moving the blocks of ice; What just happened?; Have a go hero-the more, the better; Real-time motion; Time for action
  • rolling objects; What just happened?; Have a go hero-different actions; Creating looped actions; Time for action
  • making waves; What just happened?; Have a go hero-making it look real; Summary; 5. Gameplay; Growing the character; Time for action
  • counting; What just happened?; Have a go hero-completing possibilities; Creating a life indicator bar.
  • Time for action
  • decreasing life.