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The video game industry : formation, present state, and future /

Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming e...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Zackariasson, Peter, 1972- (Editor ), Wilson, Timothy L. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Routledge, 2012.
Edición:1st ed.
Colección:Routledge studies in innovation, organization and technology ; 24.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 4 |a The video game industry :  |b formation, present state, and future /  |c edited by Peter Zackariasson and Timothy L. Wilson. 
250 |a 1st ed. 
264 1 |a New York :  |b Routledge,  |c 2012. 
264 4 |c ©2012 
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504 |a Includes bibliographical references and index. 
505 0 0 |t Introduction /  |r Peter Zackariasson and Timothy L. Wilson --  |g 1.  |t This is not a software industry /  |r Casey O'Donnell --  |g 2.  |t Video games : a subcultural industry /  |r Mikolaj Dymek --  |g 3.  |t Marketing of video games /  |r Peter Zackariasson and Timothy L. Wilson --  |g 4.  |t An exploration of the mobile gaming ecosystem from developers' perspective /  |r Claudio Feijo --  |g 5.  |t The North American game industry /  |r Casey O'Donnell --  |g 6.  |t The UK and Irish game industries /  |r Aphra Kerr --  |g 7.  |t The development of the Swedish game industry : a true success story? /  |r Ulf Sandqvist --  |g 8.  |t Console hardware : the development of Nintendo WII /  |r Mirko Ernkvist --  |g 9.  |t "Warm and stuffy" : the ecological impact of electronic games /  |r Richard Maxwell and Toby Miller --  |g 10.  |t Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? /  |r Flavio Escribano --  |g 11.  |t The evolving European video games software ecosystem /  |r Giuditta De Prato, Sven Lindmark and Jean-Paul Simon --  |g 12.  |t Through the looking glass sharply /  |r Timothy L. Wilson and Peter Zackariasson. 
588 0 |a Print version record. 
520 |a Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games industry  |x History. 
650 6 |a Jeux vidéo  |x Industrie  |x Histoire. 
650 7 |a BUSINESS & ECONOMICS  |x Industries  |x Park & Recreation Management.  |2 bisacsh 
650 7 |a Video games industry  |2 fast 
650 7 |a Tv-spel.  |2 sao 
655 0 |a Electronic books. 
655 7 |a History  |2 fast 
700 1 |a Zackariasson, Peter,  |d 1972-  |e editor.  |1 https://id.oclc.org/worldcat/entity/E39PCjJhvCKFpd36yD7DBcdQD3 
700 1 |a Wilson, Timothy L.,  |e editor. 
758 |i has work:  |a The video game industry (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGpggYGtTcyfDjwbfKVYdP  |4 https://id.oclc.org/worldcat/ontology/hasWork 
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830 0 |a Routledge studies in innovation, organization and technology ;  |v 24. 
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