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LiveCode mobile development beginner's guide : create fun-filled, rich apps for Androids and iOS with LiveCode /

Create fun filled, rich apps for Android and iOS with LiveCode.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Holgate, Colin
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2012.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a LiveCode mobile development beginner's guide :  |b create fun-filled, rich apps for Androids and iOS with LiveCode /  |c Colin Holgate. 
260 |a Birmingham :  |b Packt Pub.,  |c 2012. 
300 |a 1 online resource (246 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:LiveCode Fundamentals; Background history and metaphors; You do have LiveCode, don't you?; Learning the lay of the land; Main windows; Time for action -- it's a drag, but you'll like it!; Creating a hierarchy; Stack structure; Where code goes; Time for action -- making and navigating between cards; Making a simple calculator application; Inspector clues, oh ... ; Time for action -- making the calculator buttons; Verbosity, synonyms, and me -- Adding the card handlers 
505 8 |a Variable types in LiveCodeExtending the calculator; Other interface controls; Video player control; Still image control; Rollover buttons; Many More Controls ... ; Debugging; RunRev's online tutorials; Summary; Chapter 2:Getting Started with LiveCode Mobile; iOS, Android, or both?; Becoming an Android developer; Android Market; Amazon Appstore; Downloading the Android SDK; Installing Android SDK on Mac OS X (Intel); Installing Android SDK on Windows; Pointing LiveCode to the Android SDK; Becoming an iOS developer; Installing Xcode; Pointing LiveCode to the iOS SDKs 
505 8 |a Before we can make our first mobile appGetting ready to test for Android; Time for action -- starting an Android virtual device; Connecting a physical Android device; Using a Kindle Fire; Time for action -- adding a Kindle Fire to ADB; Getting ready to test for iOS; Time for action -- using the iOS simulator; Appiness at last!; Time for action -- testing a simple stack in the simulators; Time for action -- testing a simple stack on devices; Further reading; Summary; Chapter 3:Building User Interfaces; Setting up a test bed mobile app; Time for action -- making the test bed stack 
505 8 |a Invoking the desktop e-mail applicationTime for action -- calling the native e-mail application; Installing the e-mail test onto devices; Time for action -- trying test bed stack on devices; Opening a web page; Time for action -- calling the native browser application; Mobile-only, date picker; Time for action -- showing a date picker; Mobile-only, loading pictures; Time for action -- loading pictures; Making OS styled buttons; Using bitmaps; Time for action -- using Photoshop to prepare button states; MobGUI to the rescue!; Time for action -- getting started with MobGUI 
505 8 |a Test bed app, the MobGUI wayTime for action -- using MobGUI to make a test bed app; MobGUI native controls; Time for action -- using native controls from MobGUI; Adjusting things for different screen sizes; Layout using a resize handler; Time for action -- simple code layout example; Layout using the LiveCode Geometry Manager; Time for action -- using the Geometry Manager to position buttons; Layout using MobGUI; Time for action -- using MobGUI to remember layouts for us; Further reading; Summary; Chapter 4:Using Remote Data and Media; Stack structure; Code driven and manually created layouts 
520 |a Create fun filled, rich apps for Android and iOS with LiveCode. 
546 |a English. 
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630 0 0 |a LiveCode. 
630 0 7 |a Android (Electronic resource)  |2 blmlsh 
630 0 7 |a IOS (Electronic resource)  |2 blmlsh 
650 0 |a Application software  |x Development. 
650 0 |a Smartphones  |x Programming. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Téléphones intelligents  |x Programmation. 
650 7 |a COMPUTERS  |x Programming  |x Open Source.  |2 bisacsh 
650 7 |a COMPUTERS  |x Software Development & Engineering  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Software Development & Engineering  |x Tools.  |2 bisacsh 
650 7 |a Application software  |x Development  |2 fast 
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