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EBOOKCENTRAL_ocn801995358 |
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120727s2012 nju o 001 0 eng d |
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|a 793166575
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|a 9781119940586
|q (electronic bk.)
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|a 9781119940593
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|a 1119940591
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|a DEBBG
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|a (OCoLC)801995358
|z (OCoLC)793166575
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|a 4F7125CB-03BA-4F4D-9EC9-36CE8C6C5AFB
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a TR897.7
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|a COM
|x 012050
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|a 006.684
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|a UAMI
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100 |
1 |
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|a Anyuru, Andreas.
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245 |
1 |
0 |
|a Professional WebGL programming :
|b developing 3D graphics for the web /
|c Andreas Anyuru.
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250 |
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|a 1st ed.
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260 |
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|a Hoboken :
|b John Wiley & Sons,
|c 2012.
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300 |
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|a 1 online resource (594 pages)
|
336 |
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|a text
|b txt
|2 rdacontent
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|a computer
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|2 rdamedia
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|a online resource
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|a text file
|2 rdaft
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|a Includes index.
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0 |
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|a Print version record.
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520 |
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|a Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of W.
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|a Cover; Contents; Chapter 1: Introducing WEBGL; The Basics of WebGL; So Why is WebGL so Great?; Designing a Graphics API; An Overview of Graphics Hardware; Understanding the WebGL Graphics Pipeline; Comparing WebGL to Other Graphics Technologies; Linear Algebra for 3D Graphics; Summary; Chapter 2: Creating Basic Webgl Examples; Drawing a Triangle; Understanding the WebGL Coding Style; Debugging Your WebGL Application; Using the DOM API to Load Your Shaders; Putting It Together in a Slightly More Advanced Example; Summary; Chapter 3: Drawing; WebGL Drawing Primitives and Drawing Methods.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Web publishing.
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650 |
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0 |
|a Computer graphics.
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650 |
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6 |
|a Édition sur le Web.
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650 |
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6 |
|a Infographie.
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650 |
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7 |
|a computer graphics.
|2 aat
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650 |
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7 |
|a COMPUTERS
|x Image Processing.
|2 bisacsh
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650 |
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7 |
|a COMPUTERS
|x Digital Media
|x Graphics Applications.
|2 bisacsh
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650 |
|
7 |
|a PHOTOGRAPHY
|x Techniques
|x Digital.
|2 bisacsh
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650 |
|
7 |
|a TECHNOLOGY & ENGINEERING
|x Imaging Systems.
|2 bisacsh
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Web publishing
|2 fast
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758 |
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|i has work:
|a Professional WebGL programming (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCH3pwhvwCDKWg6JdkwtxQm
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Anyuru, Andreas.
|t Professional WebGL Programming.
|d Hoboken : John Wiley & Sons, 2012
|z 9781119940593
|w (OCoLC)793166575
|
856 |
4 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=903143
|z Texto completo
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|a Askews and Holts Library Services
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